About this mod
Gives enemies variable health balanced around WeightedSpawns, but works with Vanilla and Stalker for a change of difficulty
- Requirements
- Permissions and credits
- Changelogs
- Donations
Put 1 file in IntoTheRadius\Content\Paks
Compatible with everything except Stalker as it has it's own health values. Designed around WeightedSpawns but works with Vanilla.
When i made these values i did take some time to consider things like enemy disparity with WeightedSpawns, overall difficulty, and the Harvester in specific. You'll notice how especially with later game enemies, minimum values are actually a tinge higher than Stalker. I feel differences like this make sense with how aggressive the enemies are with Stalker, and how the progression changes with WeightedSpawns. For example, the Harvester is more prevalent in WeightedSpawns than in Stalker. If you have feedback, don't be afraid to speak your thoughts.
Enemy: Vanilla Values, R3's Values, R3's Updated Values, Stalker's Values
Spawn: 30, 30-110, 55-110, 70-155
Fragment: 45, 60-130, 65-150, 70-155
Armored Fragment: 200, 200-250, 190-260, 195-285
Phantom: 60, 60-120, 90-150, 90-200
Seeker: 90, 90-200, 175-250, 290-300
Armored Seeker: 160, 170-260, 175-300, 200-310
PM Mimic: 40, 70-150, 110-155, 130-210
Armored PM Mimic: 100, 110-180, 110-180, 130-215
MP5 Mimic: 90, 100-170, 135-170, 130-215
Armored MP5 Mimic: 135, 135-190, 145-190, 145-235
AK74U Mimic: 120, 140-200, 140-190, 145-235
Armored AK74U Mimic: 154, 170-210, 165-200, 145-240
Shotgun Mimic: 110, 120-190, 130-210, 135-225
Armored Shotgun Mimic: 180, 170-220, 175-240, 155-255
AKM Mimic: 160, 160-220, 160-220, 145-245
Armored AKM Mimic: 189, 180-230, 180-230, 150-250
AS VAL Mimic: 200, 190-235, 170-225, 255-245
Armored AS Val Mimic: 220, 200-235, 185-245, 155-265
SVD Mimic: 105, 125-180, 140-180, 135-235
Armored SVD Mimic: 150, 140-210, 140-210, 135-245
Slider: 280, 450-800, 850-1350, 1250-1750
Harvester: 2400, 4000-9000, 6500-10000, 7500-12500