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NexusFTX

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NexusFTX

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24 comments

  1. Alukard2019
    Alukard2019
    • member
    • 0 kudos
    you can update the mod to version 0.4
    1. NexusFTX
      NexusFTX
      • member
      • 1 kudos
      I haven't played the game recently so I'm not sure.
      Is the mod not working?
    2. Alukard2019
      Alukard2019
      • member
      • 0 kudos
      no, everything works, I just deleted the game, reinstalled it and just transferred the mods, forgetting to use them - MelonLoader, sorri 
  2. fonvadmlock
    fonvadmlock
    • member
    • 0 kudos
    The mod appears to not be working. I have it at 1.0 ad the durability is back to normal
    1. NexusFTX
      NexusFTX
      • member
      • 1 kudos
      fixed it.
    2. fonvadmlock
      fonvadmlock
      • member
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      Nope Still Broken
    3. NexusFTX
      NexusFTX
      • member
      • 1 kudos
      can you give me the log file?
      I think it will help me fix mod.
    4. fonvadmlock
      fonvadmlock
      • member
      • 0 kudos
      [21:07:35.239] ------------------------------
      [21:07:35.244] MelonLoader v0.7.0 Open-Beta
      [21:07:35.245] OS: Windows 11
      [21:07:35.245] Hash Code: 
      [21:07:35.245] ------------------------------
      [21:07:35.246] Game Type: Il2cpp
      [21:07:35.246] Game Arch: x64
      [21:07:35.246] ------------------------------
      [21:07:35.246] Command-Line: 
      [21:07:35.246] ------------------------------
      [21:07:35.247] Core::BasePath = C:\Program Files (x86)\Steam\steamapps\common\Into the Dead Our Darkest Days
      [21:07:35.247] Game::BasePath = C:\Program Files (x86)\Steam\steamapps\common\Into the Dead Our Darkest Days
      [21:07:35.247] Game::DataPath = C:\Program Files (x86)\Steam\steamapps\common\Into the Dead Our Darkest Days\IntoTheDeadOurDarkestDays_Data
      [21:07:35.247] Game::ApplicationPath = C:\Program Files (x86)\Steam\steamapps\common\Into the Dead Our Darkest Days\IntoTheDeadOurDarkestDays.exe
      [21:07:35.247] Runtime Type: net6
      [21:07:35.407] ------------------------------
      [21:07:35.407] Game Name: IntoTheDeadOurDarkestDays
      [21:07:35.408] Game Developer: PikPok
      [21:07:35.409] Unity Version: 6000.0.40f1
      [21:07:35.409] Game Version: 0.3.5
      [21:07:35.409] ------------------------------
      [21:07:37.346] Preferences Loaded!
      [21:07:37.452] Loading UserLibs...
      [21:07:37.455] 0 UserLibs loaded.
      [21:07:37.456] Loading Plugins...
      [21:07:37.462] 0 Plugins loaded.
      [21:07:38.689] Loading Il2CppAssemblyGenerator...
      [21:07:38.835] [Il2CppAssemblyGenerator] Contacting RemoteAPI...
      [21:07:39.057] [Il2CppAssemblyGenerator] Game Not Found on RemoteAPI Host (https://api.melonloader.com/api/v1/game/intothedeadourdarkestdays)
      [21:07:39.058] [Il2CppAssemblyGenerator] RemoteAPI.DumperVersion = null
      [21:07:39.058] [Il2CppAssemblyGenerator] RemoteAPI.ObfuscationRegex = null
      [21:07:39.059] [Il2CppAssemblyGenerator] RemoteAPI.MappingURL = null
      [21:07:39.059] [Il2CppAssemblyGenerator] RemoteAPI.MappingFileSHA512 = null
      [21:07:39.064] [Il2CppAssemblyGenerator] Using Cpp2IL Version: 2022.1.0-pre-release.19
      [21:07:39.064] [Il2CppAssemblyGenerator] Using Il2CppInterop Version = 1.4.6-ci.579+9d4599dc78d69ede49a2ee96a1ccf41eec02db5b
      [21:07:39.064] [Il2CppAssemblyGenerator] Using Unity Dependencies Version = 6000.0.40
      [21:07:39.065] [Il2CppAssemblyGenerator] Using Deobfuscation Regex = null
      [21:07:39.065] [Il2CppAssemblyGenerator] Cpp2IL is up to date.
      [21:07:39.065] [Il2CppAssemblyGenerator] Cpp2IL.Plugin.StrippedCodeRegSupport is up to date.
      [21:07:39.066] [Il2CppAssemblyGenerator] UnityDependencies is up to date.
      [21:07:39.066] [Il2CppAssemblyGenerator] Checking GameAssembly...
      [21:07:39.263] [Il2CppAssemblyGenerator] Assembly is up to date. No Generation Needed.
      [21:07:39.264] Loading Mods...
      [21:07:45.093] ------------------------------
      [21:07:45.120] Melon Assembly loaded: '.\Mods\MeleeDurability.dll'
      [21:07:45.120] SHA256 Hash: '71683383CFE93845EC904A34B6EC60AA60BABFBFAFE0F92EA9805FE4105E392B'
      [21:07:45.123] Melon Assembly loaded: '.\Mods\ModMenu.dll'
      [21:07:45.123] SHA256 Hash: ''
      [21:07:45.124] Melon Assembly loaded: '.\Mods\SafeShelter.dll'
      [21:07:45.124] SHA256 Hash: ''
      [21:07:45.126] Melon Assembly loaded: '.\Mods\SilentStepMod.dll'
      [21:07:45.126] SHA256 Hash: ''
      [21:07:45.127] Melon Assembly loaded: '.\Mods\StackModifier.dll'
      [21:07:45.127] SHA256 Hash: ''
      [21:07:45.129] Melon Assembly loaded: '.\Mods\SurvivorStorage.dll'
      [21:07:45.129] SHA256 Hash: ''
      [21:07:46.773] ModMenu v0.1.4
      [21:07:46.773] by Tyrannys
      [21:07:46.773] Assembly: ModMenu.dll
      [21:07:46.781] MeleeDurability v1.0.3
      [21:07:46.781] by NexusFTX
      [21:07:46.781] Assembly: MeleeDurability.dll
      [21:07:46.788] SafeShelter v1.0.3
      [21:07:46.788] by Tyrannys
      [21:07:46.788] Assembly: SafeShelter.dll
      [21:07:46.796] SilentStepMod v1.0.0
      [21:07:46.796] by NexusFTX
      [21:07:46.796] Assembly: SilentStepMod.dll
      [21:07:46.803] StackModifier v1.1.0
      [21:07:46.803] by NexusFTX
      [21:07:46.804] Assembly: StackModifier.dll
      [21:07:46.808] SurvivorStorage v1.0.1
      [21:07:46.808] by Tyrannys
      [21:07:46.808] Assembly: SurvivorStorage.dll
      [21:07:46.809] 6 Mods loaded.
      [21:07:58.401] [Il2CppInterop] Class::Init signatures have been exhausted, using a substitute!
      [21:07:58.545] [Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
      [21:07:58.608] [Il2CppInterop] Registered mono type MelonLoader.Support.MonoEnumeratorWrapper in il2cpp domain
      [21:07:58.646] [Il2CppInterop] Registered mono type MelonLoader.Support.SM_Component in il2cpp domain
      [21:07:58.660] Support Module Loaded: C:\Program Files (x86)\Steam\steamapps\common\Into the Dead Our Darkest Days\MelonLoader\Dependencies\SupportModules\Il2Cpp.dll
      [21:07:58.668] [ModMenu] Mod Menu Loaded
      [21:07:58.669] [MeleeDurability] ✅ Initialized.
      [21:07:58.673] Initialized.
      [21:07:58.673] Found ModMenu! Linking
      [21:07:58.703] Removes Noise Type: 1(Walking)
      [21:07:58.705] [StackModifier] ✅ Initialized.
      [21:07:58.707] [SurvivorStorage] Initialized.
      [21:07:58.708] Found ModMenu! Linking
    5. fonvadmlock
      fonvadmlock
      • member
      • 0 kudos
      [21:07:59.563] [ModMenu] ✅ Registered embedded image for MeleeDurability
      [21:07:59.572] [ModMenu] ✅ Registered embedded image for SafeShelter
      [21:07:59.577] [ModMenu] ✅ Registered embedded image for SilentStepMod
      [21:07:59.589] [ModMenu] ✅ Registered embedded image for StackModifier
      [21:07:59.602] [ModMenu] ✅ Registered embedded image for SurvivorStorage
      [21:08:33.974] [ModMenu] UI Menu Started...
      [21:08:34.083] [ModMenu] Setting up Mod Menu
      [21:08:34.088] [ModMenu] Canvas found in MainMenu, proceeding to create Mod Menu...
      [21:08:34.148] [ModMenu] UI Menu Setup Completed
      [21:09:01.469] [MeleeDurability] ✅ Patched 33 weapons with new durability.
      [21:09:03.487] [SafeShelter] System.NullReferenceException: Object reference not set to an instance of an object.
         at SafeShelter.Core.OnSceneWasInitialized(Int32 buildIndex, String sceneName)
         at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
      [21:23:47.010] [ModMenu] UI Menu Started...
      [21:23:47.155] [ModMenu] Setting up Mod Menu
      [21:23:47.156] [ModMenu] Canvas found in ShelterPauseScreen, proceeding to create Mod Menu...
      [21:23:47.179] [ModMenu] UI Menu Setup Completed
      [21:23:53.390] [ModMenu] UI Menu Started...
      [21:23:53.499] [ModMenu] Setting up Mod Menu
      [21:23:53.499] [ModMenu] Canvas found in MainMenu, proceeding to create Mod Menu...
      [21:23:53.512] [ModMenu] UI Menu Setup Completed
      [21:23:59.665] Preferences Saved!


      I removed the hash codes
    6. NexusFTX
      NexusFTX
      • member
      • 1 kudos
      Well... I don't know.
      Try removing other modes.
      I tested with my mods, modmenu, survivor storage mode, and it worked fine.
  3. scottz81
    scottz81
    • member
    • 0 kudos
    how to install ?
    1. NexusFTX
      NexusFTX
      • member
      • 1 kudos
      install melonloader
      put dll file in mods folder
  4. magicofpunch
    magicofpunch
    • premium
    • 0 kudos
    [08:19:16.774] [MeleeDurability] ✅ Patched 33 weapons with new durability.  

    Sry but 1.0.3 doesn't work, even i pick a new weapon from scavenging  or craft a new one and it still share the same durability like unpatched one. i think i will stick with the  1.0.1 version that one work fine.
    1. NexusFTX
      NexusFTX
      • member
      • 1 kudos
      This mod control maximum durability and starting durability when you acquire a weapon.
      if a weapon you already own has maximum durability, it also applies to that weapon.
      I want to explain it more accurately, but sorry I'm not good at English.
  5. skydive2
    skydive2
    • member
    • 1 kudos
    doesn't work at all
    any update?

    -edit-
    this mod require mod menu mod to work
    and incompatible with SttackModifier/SafeShelter mod
    1. NexusFTX
      NexusFTX
      • member
      • 1 kudos
      Please check if the error still happens after removing the "SafeShelter" mod.
      Also, checking the log at game\MelonLoader\Latest.log would help.

      -edit-
      fixed it.
      Please tell me if still doesn't work.
    2. skydive2
      skydive2
      • member
      • 1 kudos
      Hi, I have replaced the new dll but it still breaks sometimes, my weapons still lose durability


      the mod I have installed
      ModMenu v0.1.4 by Tyrannys
      Assembly: ModMenu.dll

      MeleeDurability v1.0.2 by NexusFTX
      Assembly: MeleeDurability.dll

      StackModifier v1.0.0 by NexusFTX
      Assembly: StackModifier.dll

      SurvivorStorage v1.0.1 by Tyrannys
      Assembly: SurvivorStorage.dll

      MelonLoader v0.7.0 Open-Beta
      OS: Windows 10 x64

      thank you
    3. NexusFTX
      NexusFTX
      • member
      • 1 kudos
      I changed the code. but it's still not work with the "Safe Shelter" mod.
      I probably can't fix it.
    4. skydive2
      skydive2
      • member
      • 1 kudos
      no, I did not install  "SafeShelter" mod
      only the 4 mods above and it still don't work sometimes.
      here is the log files
  6. Sudovak
    Sudovak
    • supporter
    • 0 kudos
    Even if I have modifier 0.5 all weapons have infinite durability
    How can i fix that? thanks
    1. NexusFTX
      NexusFTX
      • member
      • 1 kudos
      I'm trying to fix. Please use version 1.0.1

      - edit -
      fixed it.
  7. BakerBochMod
    BakerBochMod
    • member
    • 0 kudos
    f the technical capabilities are sufficient, can the function of customizing the durability multiplier for industrial product melee weapons such as baseball bats, short-handled axes, fire axes, and lead pipes be achieved
  8. AzureQuiet
    AzureQuiet
    • member
    • 0 kudos
    Oh my god, please marry me
  9. SeaDragon777
    SeaDragon777
    • supporter
    • 5 kudos
    I just left a KUDOS in your profile for all GOOD MODS that you are sharing, thanks