Nexus Mods App: Cyberpunk 2077 Preview

  • Comment
Good news, everyone! Today, I’m bringing you another exciting update about our Nexus Mods app, as we’re launching the preview release version that supports Cyberpunk 2077. So if you’ve been looking for a reason to start modding the game, now’s a great time.

This is the next step in the app’s development, with Cyberpunk 2077 joining our growing list of supported games, including Stardew Valley,  and bringing us closer to our goal of supporting even more of your favourite games with a faster, easier, and more modern modding experience. 

As we mentioned in our last update, there are still features in development, and we’ll be introducing more of those (plus support for additional games) soon. You can keep track of progress over on our roadmap

Just a reminder: this is still a work in progress, so you may run into the odd bug. If you do, please report it on our Discord, GitHub, or forums


How does it make modding easier?

The app is designed to streamline your modding setup from start to finish. Here’s what you can do:

  • Easy and reliable mod installation – Install most mods quickly and smoothly
  • Collections – Toggle them on and off easily, and Premium users get super-fast installs
  • Loadout management – Create multiple setups with separate configs, great for switching between playstyles
  • Health Check – Get guidance on issues with your setup and how to fix them
  • Workspaces – Use up to four panels side by side to manage mods, check loadouts, and cross-reference info without losing your place
  • REDmod support and load ordering – More on that below
  • Faster than Vortex – Experience up to 10x faster installation times for Collections

One important thing to note: if you want to create your own Collections, you’ll still need to use Vortex for now. That feature isn’t in the app just yet, but it’s on the roadmap.

We're also working on an Undo feature that will let you roll back changes step by step, so you can easily recover if something doesn’t go to plan.


Built-in support for REDmod

Some mods for Cyberpunk 2077 use the official REDmod format. The app fully supports these and includes a Load Order tab where you can manage the priority of REDmods, mods higher in the list will override those below if there’s a conflict.

It’s worth noting that if two mods change the same thing, and one is a REDmod while the other is an archive mod, the archive mod will always win, regardless of the load order.

The app will also automatically detect when a REDmod build is needed and run it for you before launching the game.




Speed, performance, and flexibility

If you’ve used Vortex before, you’ll likely notice the difference in speed. The app is built to be fast, especially when it comes to installing large mods or collections. With loadouts and a flexible panel layout, it’s also much easier to stay organised and try out different setups.

You can see more of the interface and features on our App page.




How to try the app

You can download the app here and get started with your Cyberpunk 2077 modding right away. Please keep in mind that we only support the Steam and GOG releases of Cyberpunk 2077; the Epic Games version isn't supported.

Important: Pre-existing Mods Will Be Removed If You Uninstall

For the best experience, we recommend starting with a clean game installation. If you already have mods installed before setting up the app, they will be detected and listed as "External Changes".

However, if you uninstall the app or stop managing the game, any pre-existing mods will be automatically removed from your game folder. This is to keep your game folder clean and prevent potential issues.

To avoid losing any mods you want to keep, we strongly recommend backing up your files before installing or uninstalling the app.

If you would like to import your mods from another mod manager, you can find all the information you need about transferring existing Cyberpunk 2077 mods to the App here.


We’re still building the app, and we’d love your feedback

This is a preview release, so it’s not the final version of the app. We’re still adding features, making improvements, and working hard to support more games. 

If you run into any issues, have suggestions, or just want to follow development, you can:


The app is open source, so if you’re a developer or just curious, you’re more than welcome to get involved.

89 comments

  1. BloodRedDane
    BloodRedDane
    • member
    • 1 kudos
    Having a small issue with the manager on Ubuntu.

    It's telling me to install vcrun2022 and d3dcomiler_47 with Protontricks. But doesn't go into much detail of how to do that. I've spent quite a few hours trying to troubleshoot with google and chatGTP without any luck.

    Could someone explain how to do this?
    1. NexusModsLuke
      NexusModsLuke
      • Product Manager
      • 1 kudos
      If you need support with the app please visit the support discord:
      https://discord.com/invite/nexusmods

      If you post this problem in the nexus-mods-app section someone will look at it as soon as they are available. 
    2. BloodRedDane
      BloodRedDane
      • member
      • 1 kudos
      Okay thanks.
  2. Sapphire
    Sapphire
    • premium
    • 51 kudos
    I really hope you guys change course on no hard linking/symlinking, I really don’t like and refuse to use mod managers that just downright copies mod files especially with some games forcing it into documents or appdata, my C drive is not for mod files at most I’ll allow a symlink to it like bg3 in vortex but bg3mm just normally copies the files to appdata so I refuse to use it

    unfortunately I know you won’t change course
    1. halgari
      halgari
      • App Developer
      • 680 kudos
      Why is your C: not for mod files? Considering the game needs to load them to load the game, it's rather important that they have fast access, as important as having fast access to the game files themselves. What would be the benefit of splitting the mod files from the game files? 
    2. darthbayne58
      darthbayne58
      • member
      • 0 kudos
      Most folks, I would assume, are like me and make partitions so the C drive is just for OS things.  I save my mod files like my game files on a different drive like say the G drive (could even be a different storage device all together). This allows me more flexibility for things like scans, defrags, or other maintenance.
    3. treymok
      treymok
      • premium
      • 0 kudos
      Think you are going to find that MOST of us don't want to store mod files on our system partition/drive.
    4. dAb
      dAb
      • premium
      • 144 kudos
      If you don't want your mods on C: why not simply install your game library on D: or wherever you prefer, along with the game mods? Why take the convoluted step of having games on C:, mods on D:, and symlinks between the two?
    5. halgari
      halgari
      • App Developer
      • 680 kudos
      Several people have requested that we have a configuration setting for keeping downloads on a place other than C:. We're going to look into this soon. The configuration file fo this already exists, we just need to expose it via the UI and do some testing around it. 

      As far as where the installed mods go, those have to go into the same folder as the game itself (due to how games load the files), but users can always install/move the game files onto other drives other than C:. I personally keep all of my game files off of C:. So I think we already support most of what you're asking for here, just need to expose it to users in the UI. 
    6. halo3junkiee
      halo3junkiee
      • premium
      • 1 kudos
      Would love that option to be exposed or a small write-up on how to change that setting in the config files. It's the only thing keeping me from trying out this tool as my C:\ drive is not large enough to hold downloads.

      EDIT: Tried a few different ways to change the archive path found in %localappdata%\NexusMods.App\Configs\NexusMods.DataModel.DataModelSettings.json
      Seems like the BaseDirectory is either hardcoded or doesn't support path overrides or custom environment variables. Am able to change the File parameter but that doesn't really help

      Will wait for an update.
    7. TheAkula
      TheAkula
      • supporter
      • 1 kudos
      Would like to keep everything mod and game related to the drive the game and whatever nexus software is called this day, e.g. E; F: G; .. and not on C:/ by default
    8. magicgun
      magicgun
      • member
      • 7 kudos
      thats reasonable. i have a secondary 2 tb nvme drive in my tower only for game. i don't store game on the c drive. i prefer the drive to load exclusively system file to avoid interfering with the OS performance. but that's just me. i also have a biger thertiary drive for archiveed file a 10 TB hybrid sshd. mose tech savy peoples develop their own preferences. its often more agreable to have a liberal freedom on how and where to install software. not to mention a few bethesda game had trouble with mod when in their default c path. so that re-inforced the tendence i believe.
    9. Sapphire
      Sapphire
      • premium
      • 51 kudos
      @halgari its not for mod files because it ain't for game files either, I don't need it to have to load from my slower system drive SSD and not my NVME game drive and do a crossload, its bad enough bg3 forces appdata but at least symlink the files are still just loaded from the actual game drive, with your method they would not be moved to game folder but to the appdata folder on C

      As for downloads, my downloads folder is also not on C its on D but that I moved with windows as you can move some of the user folders like downloads, documents etc.

      C drive is not big its meant for windows and a few programs thats it, actual storage, active read/write etc. is for other drives

      A copy function may work for some games but if you're gonna support all games you're gonna have to get a lot more flexible very fast, its also gonna add a lot more tbw than is necessary constantly fully copying mod files instead of just making a hardlink
    10. halgari
      halgari
      • App Developer
      • 680 kudos
      I wish symlinks weren't a total trainwreck in software development (double so for windows). In Win32 only some API respect symlinks, which is something very hard to explain to users. Unfortunately we're mostly at the whim of the game devs as to where we can put mod files. So for now all I can offer is the following: we're working on exposing the mod download (and staging, they are the same thing in this app) folders. If you don't want the game files on C, move those via Steam/GOG/etc. Aside from that we pretty much have to store them where the OS requires them to be stored, or users can remap user folders to other locations, we do respect the OS-level settings for user folder locations.
    11. Sapphire
      Sapphire
      • premium
      • 51 kudos
      Yeah and you'll still copy even to game folder, while hardlinks are not a trainwreck so I'll never use it, I don't want files constantly copied then I may as well do it manually, its hardlinking/symlinking tons of files that I can't do manually
    12. halgari
      halgari
      • App Developer
      • 680 kudos
      Hardlinks can't cross partition boundaries (they operate at the partition's tree block level) so you can't hardlink drives off of C: to another drive. 
  3. Shadowknight506
    Shadowknight506
    • premium
    • 1 kudos
    how do i manage my load order for cyberpunk? i see i can for REDmods. but what about Archive mods? 
    1. NexusModsLuke
      NexusModsLuke
      • Product Manager
      • 1 kudos
      Currently the app deals with archive mods alphabetically. There is no interface to change this in the app at the moment but we are working on this and a UI will be provided in future updates. 
  4. dsp2003
    dsp2003
    • premium
    • 110 kudos
    >Load order: 1st 2nd 3rd 4...
    Suggestion: Drop text, use numbers only. Will improve readability and reduce UI layout distortions, especially with over 100 mods installed.

    >Installed: n minutes ago
    Annoying, show a factual date and time instead. For example, 2025-05-22 14:48 (YYYY-MM-dd hh-mm is the easiest format to sort).
    1. NexusModsLuke
      NexusModsLuke
      • Product Manager
      • 1 kudos
      Thanks very much for your feedback, if you think of anything else there is a feedback button within the app. 
  5. OverMaid
    OverMaid
    • member
    • 12 kudos
    will it support you for languages other than English, such as Portuguese?
    1. NexusModsLuke
      NexusModsLuke
      • Product Manager
      • 1 kudos
      The project is open source and we have already received a number of different language submissions. 
  6. wagranth
    wagranth
    • member
    • 0 kudos
    I was wondering how to install all these utilities on Linux (Pop OS) to play Cyberpunk with some Mods?!! (i begin to play this game)Great job!!!
    1. NexusModsLuke
      NexusModsLuke
      • Product Manager
      • 1 kudos
      I hope your answer can be answered in our user guides:
      https://nexus-mods.github.io/NexusMods.App/users/gettingstarted/

      If you still need help please head over to our discord and create a support request in the nexus-mods-app channel
  7. AZzarashi
    AZzarashi
    • premium
    • 1 kudos
    How do I install my cyberpunk collection with the new app, im a bit lost on how to do it.
    1. NexusModsLuke
      NexusModsLuke
      • Product Manager
      • 1 kudos
      I hope this link helps to answer your question:
      https://nexus-mods.github.io/NexusMods.App/users/gettingstarted/DownloadACollection/
  8. Midnightmods2688
    Midnightmods2688
    • member
    • 0 kudos
    So you mean that this release is a mostly stable release for use for Cyberpunk? Any ideas for when the full app will be ready? Soon or still far away?
    1. NexusModsLuke
      NexusModsLuke
      • Product Manager
      • 1 kudos
      We are still working on the app but it should be in a place now where modding Cyberpunk and changing your redmod load order works. You can download and install collections and create loadouts. We are still working on some of the main features, collection create and our new undo/rollback feature but I imagine that this year we will get those finished. 
  9. magicgun
    magicgun
    • member
    • 7 kudos
    i know 2 other application that are literally called ''Nexus Mods app" or something very close to it. you 100% need to chose a new name for that thing that won't confuse the modding community even more. this just make you look disingenuous and insincere. and lack creativity. 

    edit. i am not trying to be imposing or judgemental. this is a suggestion. i really genuinely think that there being more than 1 application with ''nexus mod'' in its name is confusing to a greater degree than what could initially be expected.
    1. PogIsDog1
      PogIsDog1
      • premium
      • 16 kudos
      Why is there 2 other tools called Nexus Mods app? Or "one that sounds close to it?"

      Could you be thinking of nexus mod manager? Their first tool?

      I don't know. I agree the name is pretty generic but I dont know if that is their fault. They are the biggest (and honestly likely only) nexus anyone knows so I think they'd claim the name pretty easy.

      A more creative name would do it good though. I don't know if disingenuous or insincere is the right word, but maybe uninspired?
  10. asdw3091575410
    asdw3091575410
    • member
    • 0 kudos
    Can I add Chinese options to the application software?