Kingdom Come: Deliverance II Patch 1.3

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We have some exciting news about Kingdom Come: Deliverance II. Warhorse has shared early details of the upcoming 1.3 patch with us and asked if we could help spread the word about its impact on modding. The update includes important improvements, particularly related to inventory presets and localization support.

Just a heads up though, this does mean that modders, you’ll need to update your mods if you touch these systems, otherwise your mods won’t work with the updated version of the game.

To help you get ahead of the changes, Warhorse will be opening a Steam Beta branch for version 1.3 today, giving early access to test and update mods before the full release.

And to make things easier, Pickysaurus has already set up a shiny new mod tag, ‘Tested in Version 1.3’, which you can use to mark any new or updated mods that are ready for the patch.




Improved Support for Inventory Presets

Up until now, the game’s handling of inventory presets was pretty limited. Only one mod at a time could successfully modify a given inventory preset, which caused compatibility issues and often meant mod authors had to work around each other’s changes.

However, Patch 1.3 removes that restriction (yay). Meaning multiple mods will now be able to contribute to the same inventory preset, allowing for better compatibility between equipment packs, loadouts and other inventory-related mods. Which will no doubt be a welcome improvement for both mod authors and modders.

To take advantage of this improvement (and avoid your mods breaking), you’ll need to update your mods to follow the new setup. You can find the full technical details and guidance in Warhorse’s official documentation.


Fixes for Localisation Mods

There’s also a fix coming for localisation mods. In previous versions, these were sometimes loaded in the wrong order, which could lead to error messages or strange behaviour in-game.

That’s now been sorted in 1.3, as long as your localisation files are named and structured correctly. If your mod includes translations or UI text, now is a good time to double-check that it’s set up properly. 

You can read more about this in the official localisation guidelines, which provide all the details on exactly what to do.



What Else is Coming?

While the big modding news is obviously front and centre for us, patch 1.3 also ties into the game’s next DLC, and in case you missed the dev stream, here’s what’s coming:

  • You’ll be able to customise your shield with your own insignia. Several quests in the DLC involve helping a painter, who’ll reward you by decorating your shield however you like (within certain limits).
  • Horse archery racing is also being expanded. It first appeared in a base game quest, but it’s now been polished into a full feature with new content.




Let us know what you think of these changes and whether they’ll help with any projects you’ve got in the works.

19 comments

  1. Omniscye
    Omniscye
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    This update is very important to myself and all who makes mods for KCD2. It will break many mods that use certain inventory modifications.  Luckily WH gave us tools as a beta so we can start patching now early.
    1. CatoMod
      CatoMod
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      You are awesome!
  2. Kayhan
    Kayhan
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    How do I get in the Beta vers 1.3 in Steam? Its not in properties
  3. MonkutPaik
    MonkutPaik
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    why is this a news article?
    1. literallybyronic
      literallybyronic
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      bc kcd2 has been the hottest rpg on the market for like the past 3 months and bc this update will affect mod creators, you know, the people nexus was created to serve, so it's useful for them to receive a heads up when game devs provide early access to help them get updates out promptly.  hope that helps.
    2. Sonja
      Sonja
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      Because it directly pertains to Nexus' mandate?

      Looking at some of the comments in this thread...there really seems to be something in the water today. 
    3. MonkutPaik
      MonkutPaik
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      makes sense
    4. Chintanse
      Chintanse
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      Because it is very relevant.. what a question bro..
    5. shaeps
      shaeps
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      why does anything ever happen?
  4. Mallakye1976
    Mallakye1976
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    Warhorse Studio's........Showing other developer's how it should be done 👏 
    1. Badookum
      Badookum
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      I might be reaching here but its seems like they might become the new CDPR, despite some hiccups im really proud of Warhorse for their success, love my countrymen. 
  5. Kronocus
    Kronocus
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    The brushes with death guy gives me vampire vibes. I'm positive there will be no such fantasy elements added to the game aside from a few things like death encounter, magic dice, potions, etc, but I can't help but desire at least a little bit of that undead stuff. 
  6. Vasegh
    Vasegh
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    Thanks for the heads up. How we can get access to the beta ?
    1. Pickysaurus
      Pickysaurus
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  7. whiplash27a
    whiplash27a
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    Sounds nice, but it would be better if they would address adding new stuff into the default levels. It seems to be practically impossible to accomplish. 
  8. Caites
    Caites
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    thanks for the heads-up. what can I say, Picky cares.
  9. Padme4000
    Padme4000
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    thank you for the heads up
  10. WiecznySilver
    WiecznySilver
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    Hooray