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Changelogs
Version 2.0.0
Remade the entire map for better optimization and accuracy to the source material (TF2)
Reimplemented hold barriers temporarily until I refine each hold for natural cover
Split middle hold into lower and upper holds
Version 1.0.0
Implemented Alloy! The shader system used by H3VR proper. This means some broken features are not so broken anymore
Working flashlights (Thanks to alloy)
Better gun reflections (Thanks to alloy)
Added climbing points to objects in middle, making it easier to climb from middle to each fort's 2nd floor.
Reorganized RED Intel's rencryption nodes to make better use of vertical space.
Removed realtime sunlight. It was causing issues when looking at long distances.
HOPEFULLY fixed all hold navblockers.
Version 0.9.1
Fixed an encryption node being insde a bridge support on the Middle Bridge's hold
Added some cover to BLU's Intel Hold by flipping the briefcase table
Fixed navmesh issues in BLU Intel Hold
Fixed reflection probe issues in the scoreboard area
Fixed a geomerty error in BLU sewer entrance
Added navblockers to areas players shouldn't be accesing
Added realtime sunlight to the scene, will see if I keep it or not
- Changed RED sewers area into a storage area and prettied it up a bit. RED detailing will continue.
Version 0.3
- Rebuilt the entire map with Realtime CSG
- Added decoration to BLU's underground areas
- Improved lighting
Version 0.2
Improved Lighting. Fixed flipped panel at BLU supply room. Moved sewer attacker's spawn a bit closer to the actual hold.
Version 0.1
(Not uploaded) First version
PLEASE GO TO BONETOME FOR FURTHER UPDATES, THE NEXUS PAGE WILL NOT BE UPDATED ANY LONGER. I initially uploaded both to Bonetome and Nexus due to the uncertainty of what site would end up as the main site for H3VR modding, and Bonetome kinda solidified itself as the main H3VR modding site...
Recreation of Team Fortress' ctf_2fort for Take and Hold
Contains 6 holds: - Fort Intel Room (RED/BLU) - Fort Courtyard (RED/BLU) - Middle Bridge (Top/Bottom)
And 6 supply points: - Fort Main Resupply (RED/BLU) - Fort Side Resupply (RED/BLU) - Fort Basement Resupply (RED/BLU)
Requires WurstMod2 to play, which requires BepinEx to work. Follow WurstMod instructions on how to install custom maps. You can find this in WurstMod2's github. Drag and drop the downloaded 2Fort-2.0.deli (Nexus has no support for deli files...) 2fort.zip file into your Mods folder.
If you have any comments or issues you might have on the map, don't hesitate to write me a comment here!