Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Assests by Synty Studio
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Sanctuary ist now a Deli mod. Updated to Deli 0.3.1
Camp Hold reworked, it had not enough cover, now it does.
Added Cover to the Canyon Supply Point to lessen harassment while being in it.
Added Cover to the Church Supply Point to lessen harassment while being in it.
Added even more bits of cover all over the map to break some lines of sight
Tweaked spawnpoints in variouse places.
Added a sweet town sign. Don't tell me otherwise.
Added ramps to the derailed train, to make traversal faster and easier.
Removed a Hold because it was just not fun to fight over.
Version 1.4
fixed Camp Hold, an encryption could spawn under terrain
added cover for the Gulch Hold
added bits of cover all over the map to break some lines of sight
tweaked spawnpoints in variouse places.
- made it so you would not get stuck on clutter and smaller objects inside (tables and chairs) and outside (train traks and rocks). Carefull, as only you will phase through objects but not your gun. Do to how the game works, i can do nothing about the "getting stuck in some walls" problem... sooo..... sorry i guess.
Version 1.3
added a new Hold and a new Supplypoint
further hold optimisation
added a bit of cover in special places
reworked part of the Mexican Fort, 2-story building is now usable
removed some unnecessary probs
feast your ears on all the reverb i added to the map
Version 1.2
created 2 new ways to get out of the Canyon now there are 4
fixed windows, doors and shelfs you could not shoot through
tinkered with the Holds so they would become more engaging
added a TON of ladders
fixed AI getting stuck on spawn
Version 1.1
- moved some things of the scenery, to make it easier for the Sosigs and yourself to move around
- removed and changed some of the colliders (debris on the ground, chairs and so on)
- general performance improvements
- fixed the incorrect info screens and the level select picture
- started work on a "light" version of the map so lower end PC's can play it too
Finally updated to use the new Deli standard. Thanks a lot to Optomarcel for the Help.
A little town overrun with Outlaws. - pretty challenging, makes "Cowboys" into "Cattlemen" - you can move freely in Holds - has no barriers but natural cover - 7 Holds, 6 Supplypoints
It is not a rip of a demo level. It is crafted with the mechanics of H3VR in mind.
Assests by Synty Studios.
Please if anyone reads this, tell me how it is running for you. The Gameplay seems good so far and i would like to move on to another map. But i would make one last pass over it, if the performance is bad for to many people or someone finds something gamebreaking.