This is first map I have ever made. A small map with two hold points (one semi long range and one with hold point in the middle of the room). Hold points are very close to each other and so are supply points. That means soldiers from different points could actually come to support the allies you are facing.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Using WurstMod's Workshop asset bundle
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 0.4
Some smaller changes this time:
Changed the layout of the cover in the two story hold, as I felt it was too hard in confusing way
Added door frames around the map, haven't tested if the sosigs can actually fit through the doors now though, let me know if there is a problem and I will fix it ASAP
Version 0.3.1
Fixed clipping through the stairs on top of outside supply point (on the "Long" hold)
Realigned one of the spawn points for sosigs on the new hold, as those goofs couldn't climb the staircase the right way up
Version 0.3
Added one new Hold and one new supply point
Added corridors, that connect the map around, there's no dead corners anymore
There is a rope in new hold point that works
"Long" hold has been modified - the enemy spawning on top spawns from the new corridor rather than from behind a cover going nowhere
Version 0.2
Completely rebuild the entire map, it's slightly bigger, long-distance hold house has been raised and player has been forced to stay there.
Rebuilt the entire geometry of the map, should be cleaner.
Version 0.1
First iteration of the map: two holds and three supply points, everything close to each other, so expect a lot of action
I have lost the files to this version of the mod due to my PC's BDOS. I have rebuilt the entire level, tweaked it and made it a tiny bit bigger, also fixed the scuffed geometry mostly, haven't tested it yet, so I will upload the new version after I know all is working.
This is first map I have ever made. A small map with two hold points (one semi long range and one with hold point in the middle of the room). Hold points are very close to each other and so are supply points. That means soldiers from different points could actually come to support the allies you are facing.
I had fun testing it so I put it up here.
I plan to add a lot more stuff in, if I get any feedback.
Also, I know the geometry of the map is not the best, it was supposed to be just a test if I can even do it, but it turned out fun. I'll fix it up where necessary.