Nukem, how can i hard fix the camera over right shoulder as a default? Can u please upload alternate version with camera fixed over right shoulder as it is by game's default?
For the depth of field fix it's resolving something called "NearFuzzy". Is there an equivalent for "FarFuzzy" or something like that? DoF is still on when I enable this, but maybe this doesn't remove all depth of field effects, just those on objects near the camera?
Never mind, I'm an idiot and can't read directions apparently.
Hello, I seem to be having trouble getting the no movement penalty while focus is open to work.
I changed it to enabled per instructions:
# # Patch (1): QoL: Remove the movement penalty when Aloy's focus is open # [[AssetOverrides.Enabled]] ObjectUUIDs = "{5D90A387-B337-A643-A4DC-3C2CFDD15167}" Path = "MovementModifier" Value = "1.0" Notes = "Defaults to 0.3. SpeedModifierComponentResource in entities/components/focus/focuscomponent"
this is a great fool for Zero Daen and its a must have, hoping for a version of this for Forbidden West specially the teleport to location and out of bounds access
How does one disable the near camera depth of field? It's the only thing that annoys me endlessly, please someone help me i would appreciate it immensely.
Thank you Nukem for this mod. It seems to be working well with the latest GOG version (1.0.11.14) although I only tried the patches configurable in the config file, I don't use the included menu.
464 comments
- Adjusting fog settings
- Adjusting LOD settings
- Duplicating inventory items
- Spawning items
- Lens flare removal
- UH aim assist
I don't have a timeline for any of these. They require more extensive engine research (lots of personal time).
Can u please upload alternate version with camera fixed over right shoulder as it is by game's default?
I've clicked on it like 20 times
Hello, I seem to be having trouble getting the no movement penalty while focus is open to work.
I changed it to enabled per instructions:
#
# Patch (1): QoL: Remove the movement penalty when Aloy's focus is open
#
[[AssetOverrides.Enabled]]
ObjectUUIDs = "{5D90A387-B337-A643-A4DC-3C2CFDD15167}"
Path = "MovementModifier"
Value = "1.0"
Notes = "Defaults to 0.3. SpeedModifierComponentResource in entities/components/focus/focuscomponent"
Any assistance is appreciated.
It's the only thing that annoys me endlessly, please someone help me i would appreciate it immensely.