Horizon Forbidden West

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Created by

Maximus

Uploaded by

Maximus344

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About this mod

Using Rest Reshade to apply depth effect like ao,global ilumination behind smoke,fog,ui effect

Permissions and credits
1.Get latest Reshade with full addon
2.Get Rest Reshade 
GitHub - 4lex4nder/ReshadeEffectShaderToggler: Reshade 5+ addin to apply Reshade effects to render targets of shader groups based on a key press. It allows you to configure these groups from within the addin as well.
3.Immersive reshade
GitHub - martymcmodding/iMMERSE: Marty's Mods Epic ReShade Effects
4.Zenteon GitHub - Zenteon/ZN_FX: Zentient ReShade Shaders
5.Put the files on game folder and overwrite them i modified rest_tonemap.sf.
6.You can use sf_crashpad to use motion vector of the game or immersive launchpad
7.Disable ingame ambient occlusion and use high preset with DLAA(this only work on native resolutions not upscaled ones)
7.You can also use this for the much better immersive mxao(make sure to use bitmask one better and put) ambient occlusion to replace ingame ssao.
8.Enjoy


So far Rest Reshade works only on native resolutions(bugged under or over 100% resolution) so this might be demanding for some did this to replace ingame poor ao but you can add ray tracing shaders to if you have the gpu horsepower
Some extra comparison for better why i dont like ingame ao Rest Reshade to hide depth effect behind smoke,ui using mxao with bitmask vs ingame ssao - Imgsli

Credits
4lex4nder,martymcmodding,zenteon