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Prior Issues: Fixed in v1.1.0 by Cybore, thanks - -You must 'aim' for the Minigun sounds to play, if you just 'blind fire' the Minigun then the various sound effects for the Minigun will not play, shouldn't be an issue at all for anyone I'd imagine, but thought I'd mention it. Fixed in v1.1.0 Cybore, thanks - -For some odd reason if you save the game while holding the Minigun and load that saved game then Minigun's barrels do not spin and the sound effects will not play, BUT all you have to do then is merely drop the Minigun on the ground and pick it up back and then the barrels will spin again and all the sound effects will work fine, not major but just in case any of you encounter it you know how to 'fix' it :) Fixed in v1.1.0 - If you switch from the Minigun to a pistol and the Minigun is still on your back then it can happen that the Minigun sound effects play when aiming the pistol (or another gun), this seems to only apply when the Minigun is on your back and you have another gun in your hands.
To install via theSimple Mod Framework (THE PREFERRED WAY): 1. Install theSimple Mod Framework 2. Download the Minigun-SMF-v1.0.0.zip file and import it into the Simple Mod Framework and Deploy. 3. Play and enjoy! :)
To install the RPKGs manually (NOT PREFERRED): 1. Patch your packagedefinition.txt file which resides in the Hitman 3 Runtime folder by using Notex's online tool by dragging and dropping your packagedefinition.txt file in the edit box, clicking "Set Patch Levels" which will change all the patch levels in the file to 10000, and then clicking "Save File" and saving the file back to your Hitman 3 Runtime folder and overwriting your old packagedefinition.txt file (you can backup the original if you desire). 2. Download the Minigun-RPKG-v1.0.0.zip file and extract the RPKG files into your Hitman 3 Runtime folder. 3. Play and enjoy! :)
Credits: Notex for his G2WwiseDataTool Notex and REDACTED for the RPKG Tool Atampy26 for his Simple Mod Framework, QuickEntity, and QuickEntity Editor