Hey, love the mod! Was just wondering how it was you edited the length of time for the effect. I wanted to do something similar with the length of the emetic poison if it's possible. Thank you!
I listed how I edited the length of the effect under the mod description. For emetic poison, you need to find the entity file for the emetic dart/poison, extract it, and find a property with the name "duration"
Problem is i'm not sure if emetic darts even have a duration since emetic just triggers the NPC to find the nearest valid vomiting point. If you're trying to change the AI logic of how long it takes them to vomit, i'm not sure how that would be done, but I would assume its similar.
NIce! Would it be possible to make a mod where EMP is altered to have stronger ratio? I'd love to make my own mods and i think i would do it tirelessly but i just don't know where to start. It seems so overwhelming and my adhd and impossibility to concentrate don't help either. So far i only altered some mods for my own personal use (edited blood money loadout mod to have different items).. I'd also love to make cannabis joint item as a starting item, and make it place-able and pick-able as coins or poison gum, maybe even to have 3, all laced with different type of poison. It would be such a sweet mod :) Cheers!
Hey again! Glad to see my blood money fix worked out for you! 👍 Having the blunt as an actual item sounds awesome, I can imagine the possibilities already. The best place to start on creating mods would be on the Glacier 2 Modding Discord, the mod community uses that to post WIPs and post low-quality memes, and here's the Modding Resources/Documentation for the game. I haven't gotten far into modding yet, but it takes coding experience and game-specific issues/quirks that you'll be able to figure out more quickly by simply asking people on the Discord. Best of luck, Nehebkau!
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now there's two Lil Flashy versions having the two be different lengths of time would be cool as variants of different effects
For emetic poison, you need to find the entity file for the emetic dart/poison, extract it, and find a property with the name "duration"
Problem is i'm not sure if emetic darts even have a duration since emetic just triggers the NPC to find the nearest valid vomiting point. If you're trying to change the AI logic of how long it takes them to vomit, i'm not sure how that would be done, but I would assume its similar.