It would be better if the poison would only occur when in AIM viewpoint, instead of always. It would be better if the type of poison could be changed in the settings.
Optimised an entity.patch.json file from 2kpr.LethalPoisonSuit. This should improve the speed of deploys from now on. Consider contacting the mod developer to run this process on their end rather than the user's computer. https://hastebin.com/share/uhawoqobac
I just re-downloaded v1.1.0 of this LethalPoisonSuit mod and it deployed just fine for me on SMF. Make sure you have v1.1.0 of this mod and also the newest SMF.
That error in your paste above says it's because of: "thread 'main' panicked at 'Failed to open file as JSON: Error("EOF while parsing a string", line: 1, column: 204800)', src\io_utils.rs:45:6"
Excellent Work! Is there a way to implement options to distinguish whether the set's poison gas comes from the Lethal Poison Pill Jar or from natural (crafted) poisons to meet the requirements for different poison assassinations for certain achievements in Freelancer mode?
21 comments
It would be better if the type of poison could be changed in the settings.
Enabled & applied the mod but once in mission nothing happens, or do we need to be holding a briefcase as in the video?
Optimised an entity.patch.json file from 2kpr.LethalPoisonSuit. This should improve the speed of deploys from now on. Consider contacting the mod developer to run this process on their end rather than the user's computer.
https://hastebin.com/share/uhawoqobac
That error in your paste above says it's because of:
"thread 'main' panicked at 'Failed to open file as JSON: Error("EOF while parsing a string", line:
1, column: 204800)', src\io_utils.rs:45:6"