Open glacier kit and Find the suit hash temp you want to modify:
usually starts with outfits and has words like 'rewards', '47'. All outfits 47 can wear at the start of mission are in chunk0. Important for later

I want to modify sandman; Its not called sandman but codenamed halloween (funny enough the pumpkin outfit variant is codenamed scarecrow). I pick v0 to test bc theres multiple. Alwayw pick entitytype and not blueprint. Open in editor and click tree. I see all parts
I double check if im working on the right suit by deleting some parts (mesh_head for example) and deploy it. 47 has no head now.
Right click the deleted entity in glacierkit and then click restore.

Then Find the other suit of which parts of you want to put in the one you want to modify.


Remember in what chunk its in and remember that hash! Open it and right click the entites to add into your suit. Click copy from clipboard
DOuble check By opening the Prim inside the entity; exmple
Also remember that hash from the prim


This is the correct part. All you have to do is right click the entity and copy but remember the hashes

Go back to your suit right click the top entity and paste.

Click on highlight to see newly added changes more easily

Add the new entity 'id' in the top entity where body parts are by right clicking your new pasted entity and click copy ID and paste that there in the top entity.


Add a dependency line in the manifest which will look like this
"dependencies": [
"00CCE6B629C257BB", // This is the suit hash you took something from or copied rather. The //scarecrow suit from colorado
{
"runtimeID": "0014EF06F7F76584", ///This is the temp hash of your mesh part in the ///copied entity. If its a long string, ///just right click it, open its factory and you should ///see a hash line.
"toChunk": 0, // port it to the chunk where your suit is that needs to be //modified
"portFromChunk1": true //In resource overview before clicking open in editor, you //should see this suit is in some other chunk. The part from the //suit came from a suit inside chunk1
}
End result of the mask and the hat in your manifest should look like this;
"dependencies": [
"00CCE6B629C257BB",
{
"runtimeID": "0014EF06F7F76584",
"toChunk": 0,
"portFromChunk1": true
},
{
"runtimeID": "00403A60E58000FE",
"toChunk": 0,
"portFromChunk1": true
}
]
To conclude the manifest details,
Blobs and localisation overrides i'll do later. Read the info section in smf about manifest in meantime
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