Hitman 2

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Rieper47

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fase23

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About this mod

This MOD tries to change some mk2 items for other different ítems.

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2.0 Versión  (26/12/2019)

This MOD tries to change some mk2 items for other different items, at the moment these are the changes over time will be added more, if you can contribute ideas better, let's keep this game alive among all the players.
-Silberballer MK2 = Goldballer
-Lock pick mk2 = Oil can
-Remote Explosive MK2 = Nitroglycerine
- Mk 2 duck = magic watch
-Audio mk 2 to = screwdriver
-Sniper mk2 changed it to pacify, not kill.  (Updated 1.0.7,Now the MK2 Jeager happens to have sedative bullets)
i added 3 level scope
it will fire shockwave ammo
i made it silent (but if this is not okay, i can refer it back)
starting bullet is 32 with bullet per magazine is 4. (i can change this but it will affect sniper mode, so let see whether this is a good idea)
description for it also changed too (add versatile scope, shockwave and suppress noise description)
-UPDATE 2.0 New additions
i allow broadsword to be holstered. so devil may cry featuring agent47. looks cool actually. i wonder why the don’t allow it in first place.
i replaced the fishing line with rake. think about unlimited banana. well. another joke weapon. ( it is like the broad sword. you need to start with briefcase to enable it in the selection or conceal it in place that allow large weapon.)
i think i put something else. but i forgot. but anyway, dual katana is NOT in this patch.
patch8 instead have all points above with extra of dual wielding katana. to equip it do as following:
select a katana during briefing (you can do it ether by smuggling or by select a briefcase during briefing). i change the sword holding style, i think it looks cooler this way. but of course i am open for suggestion. at this point, this katana behave like suitcase. you can not conceal it. think about it just like briefcase. up to this point, you can equip katana in left hand and any weapon in right hand, any weapon works as long as it is a weapon you can carry with briefcase. (yes. sword in left, gun in right. you can do that)
to have the right hand katana, select the red tie kiwi. throw it, and it will turn into katana (finally i found a way to use this kiwi). this katana will be hold in right hand. thus this is your normal katana. oh if you ask why red tie kiwi turn into katana? the explanation is easy. think about the relation of c4 and it is remote. i just randomly link kiwi to katana (it has to be something that vanished after you throw it. for example any grenade or apricots will do).
if you do the 2nd step when holding the left hand katana (from step 1), you will end up with dual wielding.
i know it sounds complicated, but in fact not, it just a matter of understand how this works. that’s why i separate the file. just in case, someone will not be interested with this but still want the rake.
and finally enjoy your devil may cry featuring agent 47! i recommend hokkaido with ninja suit. dual katana looks cool with that  (somehow it reminds me of itachi massacre in naruto anime).


-These changes are also added:
-I put extra ammo for kalmer and sieker (from 1 to 20)
i made the mk2 briefcase even slower. And it is. slower, with 60 fps you can see that people technically walk faster than it
and finally, i made jaeger tuatara ammo to be wall penetrating just like in sniper mode (i change even the description. check it out)
-as strong as striker, with twice of impact damage (you can send enemy flying with 1 shot, well. in reasonable distance of course. should it be necessary i can increase the impact more. 2 ammo definitely kill anyone. even on leg)
- I add the precision shooting from rifle to it. so yes, you can slow the time as well with the gold baller.
- I added the piercing ability to it.
- Silencer, as silence as silverballer.
-  Of course, such power came with great price. the firing rate is slower than silverballer, and the recoil from firing shot is bigger as well. so use with caution (i don’t recommend you to go crazy with this gun and requiem suit and shot the whole city of italy!) i guess now i became merchant of death for doing this 
under progress: red tie kiwi. you know, i really like this toy very much. but i need to admit it, that i am stuck for a while. accidentally i modified the kiwi such that: if you place it in ground, it will spawn a gas cylinder for you (max 7. as it is the limit of each map. ) so yeah. i did not erased it yet, as i found it is funny. let me know what you guys think. should i return it to normal or you guys enjoyed this crazy tool as well.
Note that this MOD only works in Offline mode


-In case you dont know how to install this mod here are the steps:
1. When you unzip the file you will get 2 files:
"Packagedefinition.txt"
"Chunk0patch5.rpkg"
2. Back up your packagedefinition.txt which you can find in hitman2/runtime (not retail or dx12retail)
3 next, copy both of the file you extracted (in step 1) to the runtime folder should you have installed any mods before this. You can rename chunk0patch5.rpkg to another number that does not overlap. Foe example to chunk0patch6 or patch7.
4. Finally run the mods only in offline. Dx11 or dx 12 should not be a problem.

This mod is in constant changes, it will be updated as fast as possible
Reorder that suggestions are accepted and do not hesitate to warn if they find bugs or strange things

Good hunting

MOD created by: Rieper47