Hexen: Beyond Heretic
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Nixos

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dremor8484

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About this mod

monsters, weapons and items are tweaked
also additional download of game fixes for base game and its expansion, to fix bugs
inside the AllinOne package there is "Shadow of Cronos" wad, made by kaiser_28 to test gameplay mod fight against two heresiarchs at the same time !

Permissions and credits
all items cannot be carried over to the next hub
all items that can be picked up count toward the item% statistic, except Fletchette and Disc of Repulsion
quartz flask can no longer be picked up
fighter has 4AC innate, cleric has 2AC innate, mage has 0AC innate
armor and shield gives always 4AC, helm and pendant gives always 2AC
mana gain reduced to 10 per single mana color, 20 for weapon pickup, maxmana is 600
Mystic Urn heals 50
Krater of Might gives 150 mana of each colour
Boots of Speed no damage over lava, instead of giving double run speed
Disc of Repulsion now deals more damage, killing a monster when it hits a wall (because mass of almost everyone has been increased to 20x)
Banishment Device boosted, projectiles forming a nova
Porkalator boosted, more projectiles forming a wall
Mystic Ambit Incant has changed: now heals 50 hitpoints if life is 50 or less, gives 150 mana of each colour if at least a mana colour is 300 or less, adds 4ac otherwise as long as ac is not already at maximum
tier 4 weapons consume less mana of each colour
fighter fletchette speed has been boosted
cleric slot 1 mace now is "vampiric" giving back 1 hitpoint each time it hits a monster or a player
cleric slot 2 serpent staff now gives poison to monsters and players, 5 cumulative damage each second for 4 seconds... the short range life-drain mode now also forces a painstate stun on the target
cleric slot 3 firestorm now shoots 2 projectiles (they occupy the same position in space, so it looks like one but damage is doubled and the circle of flame graphic effect is more evident)
cleric slot 4 ghosts have life reduced to 80%
cleric fletchette now creates a wider area of poison gas
mage slot 1 weapon has the projectile moving at half speed (which boosts the effective damage) and reduced half in size (to avoid damaging 2 monsters in a line, it is still useful to damage monsters in a column)
mage slot 2 ice weapon now shatters ice corpses (both close and long range), melee range is the same as warrior axe, the weapon shoots faster (reduced idle time)
mage slot 3 lightning weapon now the projectile travels longer (+25%) and reduced half in size (to avoid getting stuck against an obstacle)
mage slot 4 lose seeker, gain bounce 7, dies against non boss monsters dealing no extra damage, at death each projectile spawns 3 more projectiles (this happens only to the first 3 projectiles)
mage fletchette now deals double damage and explodes 4 frames earlier
all monsters hitpoints are reduced to 80%, except heresiarch and korax hitpoints kept to 100%
block time of centaur and centaur leader is reduced by 20%
green projectile of brown chaos demon is now seeker
green projectile of stalker deals extra poison damage
every player class boss can now be morphed
heresiarch will now cast more often, move faster and his shield will linger for less seconds
korax will now use 2 scripts at once
barrels are now explosive barrels
poison dart now deal poison damage that has effect on monsters and players 5dmg every second for 4s
lava deals damage faster