The graphics replacement of this mod seeks a balance between elements from other games in the series and the artistic reinterpretation based on the game's own design. To understand it, we must remember who developed this magnificent game, Nival. Gems Discord: https://discord.gg/7CNrsrG
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Heroes V has a semi-cartoon aesthetic, and this mod continues along that line. When editing it, I think, how would Nival have improved it? To do this, the first thing we must understand is the design concept of this company, and knowing its predecessor games, it is an absolutely cartoon style. Allods Online (2009), King's Bounty: Legions (2011) and Prime World (2012) are three obvious references of what we would have seen if we had developed Heroes VI or a remake of Heroes V.
Apart from the style of the game and the developer, there is the limitation of the graphics engine itself. Without a realistic lighting, without a bump map, without an occlusion environment , a realistic design would be left halfway, but a cartoon could make good use of those resources. All new models are extremely optimized. In addition to the style, three scales have been marked for all the elements. The first scale will take as reference the model of the main hero (for resources, proximal nature, units). The second, smaller, for buildings (most of the adventure elements included) where all the doors and windows will have a similar size. The last one will take the towns and mountains as a reference, which cannot be classified in the previous ones.
I am sure that I will not always choose the best path, so any suggestion or idea is welcome. It is for this reason, a website has been created to be able to individually download various parts of the mod, since being only aesthetic it does not interfere with online games.