About this mod
This mod add 7 new towns: Wonderwoods, Eldorado, SandTown, ShadowTown, Neutral Town, ForestTown, Bastion(Pavilion) and new creatures to the game with no replacements. Total number of towns is 16.
- Permissions and credits
- Changelogs
This mod add 7 new towns (Wonderwoods, Eldorado, SandTown, ShadowTown, Neutral Town, Forest town, Bastion(Pavilion)) and new creatures to the game. Total number of towns is 16.
Start town is choosing by new dialog page
Installation:
This mod requires Homm III + Era Wog 3.9 platform. You should unzip Land of New Towns mod, copy it to Mods folder, and enable it in mod manager. Mod compatible with WOG, ERA Scripts (tested on ERa 3.9.5 (assembly v2.943)). Also work with Human AI mod.
Important! Add this line in HommHD launcher -> Tweaks tab (this is needed for correct display Bastion townscreen):
<Fix.Cosmetic> = 0
Mod Homepage: Land of New Towns
ver 2.2 (old version):
This mod add 5 new towns (Wonderwoods, Eldorado, SandTown, ShadowTown, Neutral Town) and new creatures to the game. Total number of towns is 14.
Installation:
This mod requires Homm III + Era Wog 3.9 platform. You should unzip Land of New Towns mod, copy it to Mods folder, and enable it in mod manager.
Mod compatible with WOG, ERA Scripts (tested on ERa 3.9.2 (assembly v2.54)). Also work with Human AI mod.
For example, to play new "Neutral Town" (based on Conflux): on game start choose Conflux, then on dialog window choose "New town var.2" (1 option ==Conflux, 2==EldoradoTown, 3==NeutralTown).
Some resourses used from Another Rampart Mode, Evergreen Town (VCMI). Models of creatures created by Maestro, Nieznany, Itsjustme, Salamandre, K1ng.