This project is aimed to bring the new look of original textures from Heretic.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 4.0.2
-Some minor fixes
Version 4.0.1
-Some minor fixes
Version 4.0
-All textures have been reworked using specially trained models
-Pickup items, weapons, particles, effects, enemies and the rest of the pack content have also been updated with improved models
-Added some missing sprites
-Some minor fixes
Version 3.0.1
-Added missing flats
Version 3.0
-Updated and fixed almost all textures and sprites
This project is a continuation of the development of the Hexen is also aimed to bring a new look for in-game content of Heretic.The main course remains unchanged: "...preservation of details and lack of third-party modifications, only close view of what was conceived by designers since the beginning. No intervention, only the original." Due to the fact that Heretic has smaller, simpler and weakly detailed textures (still two years between games, and this is a significant period), the work becomes more complicated, since it is difficult to recover details from sources.
Entires are ready
How to use this mod. Manual for Doomsday Engine here Manual for GZDoom one and two