This mod seems to have removed the spore fog from Spore Chargers, Spore trees and all that
among other things. I'm not sure if it's because of how the game's like now after the newest patch, but I really do hope the mod works the way it did before.
This mod seems to have removed the spore fog from Spore Chargers, Spore trees and all that
among other things. I'm not sure if it's because of how the game's like now after the newest patch, but I really do hope the mod works the way it did before.
VolumetricFogReducer removes gas mine effect when Fog setting is set to 'medium' or 'high'.
With 'low' can see some green-tint but not enough to estimate the real radius of the gas.
If I set to 'low' then I have a problem that some planets have 'wind'(not a storm. just typical wind with dusts) fog effect which is low-res at 'low or lowest' and works like another terrain volumetric fog that cannot be removed with VolumetricFogReducer. But it is fine with 'medium' or 'high'
hi hi, i use the VolumetricFogReduce, its pretty nice, and i wanted to see what the morefogreduce did, its supposed to do the same that the volumetricfogreduce does and more? or the 2 of em do different things?, the later comment says they should not be used in tandem.
If the color tint on distant objects annoys you, MoreFogReducer removes that as well. I disabled it by accident with my first version, and people complained when I restored it, and it was easy enough to isolate.
...at least, I assume. Nobody's confirmed to me if MoreFogReducer is doing what they expected, but the complaints have stopped. My first attempt should still be available if I've assumed wrong.
im using MoreFogReducer now, truth be told, i don't really see the difference xD, i probably didn't catch the color tint on distant objects before or now, but the more i can see the better, thanks a lot for the time.
I know it's too much to ask, but do you mind adding a option which enables 'unit originated fogs(spore charger, spore spewer, gas strike, gas grenade, ect.)' but just disables environmental fogs? That would improve the gameplay without hindering immersion. Thx for the great mod anyways!
Reduce your fog quality--I play on Low Keeps a lot of the opacity of not-terrain sources, still suppresses the low-lying fogbanks that obscure the floor Why it works like this is beyond me
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Great mod 👍
among other things. I'm not sure if it's because of how the game's like now after the newest patch, but I really do hope the mod works the way it did before.
among other things. I'm not sure if it's because of how the game's like now after the newest patch, but I really do hope the mod works the way it did before.
With 'low' can see some green-tint but not enough to estimate the real radius of the gas.
If I set to 'low' then I have a problem that some planets have 'wind'(not a storm. just typical wind with dusts) fog effect which is low-res at 'low or lowest' and works like another terrain volumetric fog that cannot be removed with VolumetricFogReducer. But it is fine with 'medium' or 'high'
I disabled it by accident with my first version, and people complained when I restored it, and it was easy enough to isolate.
...at least, I assume. Nobody's confirmed to me if MoreFogReducer is doing what they expected, but the complaints have stopped. My first attempt should still be available if I've assumed wrong.
Thx for the great mod anyways!
Keeps a lot of the opacity of not-terrain sources, still suppresses the low-lying fogbanks that obscure the floor
Why it works like this is beyond me