A near one-to-one remakes of the SEAF Specialist, along with more soon to be added SEAF inspired armour and ( soon to be added gear ships and EXO suits remodelled and textured from the ground up.)
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Changelogs
Version 1.8
- New HD2MM manifest made, every module is HD2MM compatible from out of the box - Alchemist added to CM-09 and AF-02 - Emile added to I-102 - Watcher added to EX-00 and CM-10 - Lucky Alt added to PH-56, Lucky Plain variants added - APW-1SF added - PLAS-101 Purifier SF added - SEAF AC-8 Autocannon kitbash added
- Fixed arm seams on lower half of arm for all models - Reduced neck clipping for Female Variant 3 and Male Variant 2 heads - Adjusted strap on Bandit Original Brawny to fix clipping on lower right of chest - Fixed normal maps for some assets that were not in OpenGL format
Version 1.81 - Files fixed for post patch 1.003.000 - SEAF Kopesh added - SEAF 776th Flag added - MG206SF raised Bipod variants added - Watcher CM-10 equipment weights fixed - File structure optimized - Farewell update
Version 1.82 - Watcher EX-00 Brawny LODs fixed
Version 1.83 - .blend file for player models released. You are allowed to use them as you please for renders/ports to other forms of media, but please keep any personalized edits to the models off of the HD2 Nexus.
Version 1.7
- Added SEAF Megapack of every module added to SEAF Specialists - Female legs/skirt for Bandit, Tul', EXO Pilot, and Lucky redone to remove clipping through skirt when crouch walking - Bandit Stripped down textures redone with correct cammie textures for right arm - Bodies and Helmets of a specific specialist zipped together under one file download - Shades added to added to CE-81, UF-50, and FS-34 - Misfit added to added to SC-30 - SFAR-23 Liberator added - SFSG-225 Breaker added - SFP-2 Peacemaker added - SFSMG-32 Reprimand added - SEAF Grenades added
Version 1.6.1
- SEAF Player Cards added
Version 1.6
- All models now show up in armory screens - Lean body sculpted EXO Pilot and Bishop - Bishop Right Gauntlet clipping fixed - Bandit Waist seams on waist fixed - Alternative Bandit Backpack stripped down created - Alternative Bandit body stripped down created - Tul' waist seams on waist fixed - Tul' neck backface culling removed for SEAF Human Heads compatibility - EXO Pilot right hand weights fixed - Lucky Body and Helmets added - Lucky Scarf (Cape) added - 8x scope reticle made middle dot smaller for precision shooting - Alternative 8x scope reticle with less outer rings added - Female Variant 1 Head redone - Female Variant 2 Head redone - Female Variant 3 Head added - Male Variant 1 Head redone - Male Variant 2 Head added - Male Variant 3 Head added
Version 1.5
- SEAF Tul' added to SC-15 - SEAF Tul' separated into Light/Standard between SC-15/FS-37 - SEAF Tul' Smoko Helmet added - SEAF Tul' Right Shoulder Texture updated with his number - Bandit Shoulder R adjusted to prevent clipping - Lean body sculpted for Bandit and Tul' - Female Head Variant 1 added to B-01 Var 2 Helmet - Female Head Variant 2 added to B-01 Var 2 Helmet - Male Head Variant 1 added to B-01 Var 3 Helmet - MG-206SF Skin added - R-63CSSF Skin added - P-42 Wingman added - 8x Sniper Scope SEAF Reticle added - SEAF LIFT-900 Jump Apparatus added
Version 1.4
- SEAF Tul' Body added - SEAF Tul' Helmet added - Hammer added - SEAF EXO Pilot-4 separated into helmet and body files - SEAF EXO Pilot-4 Body arms fixed - SEAF EXO Pilot-4 DP-11SF and DP-11EX categorized - SEAF categorized into squads. Squad 1 is EPG originals while Squad 2 is "A Grave Situtation" creations
- B-45 Radio Backpack added - MG-206SF added - Bishop Body Shoulder L normal map fixed - Bishop Helmet Down/Up fixed to be compatible with Bandit Body - Bandit Left Arm weight paint fixed
A near one-to-one remakes of the SEAF Specialist, along with more soon to be added SEAF inspired armour and gear ships and EXO suits remodelled and textured from the ground up. The Super Earth Armed Forces (SEAF) are the armed forces of Super Earth. The SEAF is split into different branches, including the Super Earth Army, the Navy, Colonial Guard and of course the Helldiver Corps, whom receive their orders directly from High Command.
Mod Information All armours replace brawny and lean thank ArcanePoro for that Use with one of the many no cape mods if you wish to get as 1 to 1 as the og look
Mod Includes Squad 1 EPG-6's BANDIT 1 replacing DP-00 Tactical armour/helmet (Retextured and remodelled by Me)
EPG-6's BISHOP 2 replacing FS-55 Devastator armour/helmet with visor up & down (Retextured and remodelled by Me) (Shares parts with I-44 Salamander)
EPG-6's Lucky replacing PH-9 Predator armour/helmet (Retextured and remodelled by Me) (Optional Mark of the Crimson Fang cape replacer for scarf look)
EPG-6's EXO Pilot-4 replacing DP-11/DP-40/TR-9 armour & DP-11 Helmet (Retextured and remodelled by Me) (DP-40/TR-9 Light Equipment, DP-11 Standard Equipment)
Squad 2 Tul' (Created by Me) replacing FS-37 Ravanger armour/helmet and SC-15 Drone Master armour/helmet (FS-37 Standard Equipment and Helmet, SC-15 Light Equipment and Smoko)
Shades (Created by Stoob) replacing CE-81/FS-34/UF-50 armours/helmets
Misfit (Created by Me) replacing SC-30 Trailblazer armour/helmet
Watcher (Created by Jayypino) replacing CM-10/EX-00 armours/helmets
UI SEAF Player Cards replacing all Helldivers Mobilize player cards
Credits EPG-6 Obviously for the original look and design and a goated video Me (Brady) for Rekitbashing, Texturing, rendering ArcanePoro for rigging weight painting and making it look as good as a can possibly be in game Jayypino for texturing and creating hair meshes for SEAF Head variants Stoob for kitbashing the SEAF Goggles Up Helmet variant, Shades and creating textures for some of the weapons Boxofbiscuits97 for Lucky cape, player cards, and grenades Dekw0 for making audio for weapons Various assets from HD2, EFT, Halo, and Titanfall
Installation It's recommended that you download the found here -> Mod Manager. Any issues you have can be helped with https://discord.gg/helldiversmodding here under #mod-manager DO NOT USE "VORTEX" ONLY THE HHD2ModManager
If Not Using HD2ModMangager DO NOT PUT "manifest.json" or "superlogo.png" only patch files For manual installation, download the armour option of your choice from the Files tab and unzip the archive's files in the game's data directory, located at <your steam library>\steamapps\common\Helldivers 2\data If you intend to install mods manually, and have more mods installed you will need to name them in sequential order in order to have them work at the same time. IE: 9ba626afa44a3aa3.patch_0 9ba626afa44a3aa3.patch_0.gpu_resources 9ba626afa44a3aa3.patch_0.stream 9ba626afa44a3aa3.patch_1 9ba626afa44a3aa3.patch_1.gpu_resources 9ba626afa44a3aa3.patch_1.stream 9ba626afa44a3aa3.patch_2 9ba626afa44a3aa3.patch_2.gpu_resources 9ba626afa44a3aa3.patch_2.stream
You only need to do this for archive 9ba626afa44a3aa3