Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Updated to Work With The Most Recent Patch (Control Group)
Mod has been updated to work with the recent patches Emissiviness changed, it blinks now!
This mod replaces the automaton turret (the smaller one) with a modified model with visible, emissive, red details on the top and on the barrel (cannon?). This way, the turret can be better identified from distance, and you won't have to wait it shoot, stun lock, and kill you to acquire it's position. The circular part on the barrel can easily tell if the turret is pointing at you. The back side also has a yellow emissive similar to other tanks and hulks.
Note: the model ha[s a extra part on the top, but the colliders are still the same, shooting the red hat will not have any effect, you still will have to shoot it's main body.