So this mod was a really difficult for two reasons. in case someone is looking for notes. the twig snapper arms have 4 materials in total not 2. 3 is the skin and the 4th is for gore. Sadly one major problem is if your materials are not in order the weighting will get fucked. so ensure that when you get the arms the hands and the arm (ignore the one connecting to the chest) will properly use the right weights.
Also. In halo infinite the skull decal is a seperate mesh with different UVS, I had to perfectly match it overlaying the skull on the visor before baking the texture. the shoulder armor with the Decal is another example. since this is how he wanted presented thats something new I learned.
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Also. In halo infinite the skull decal is a seperate mesh with different UVS, I had to perfectly match it overlaying the skull on the visor before baking the texture. the shoulder armor with the Decal is another example. since this is how he wanted presented thats something new I learned.