Replaces the battle soundtrack with the Illuminate to a character theme from the game Zenless Zone Zero - Nekomata.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
The mod replaces the battle music with the Illuminate theme with a character theme from the game Zenless Zone Zero. There are around 50 audio samples in the game, each lasting 10 to 40 seconds (not just 4-5 tracks as I initially thought). It took a lot of work to replace at least a significant portion, as I had to cut and edit one track into 35 different samples of 10-40 seconds each. This modification was mainly created for my own experimentation and use, but I decided to share it. I should warn you that some samples transition quite abruptly; for example, you might hear 2 to 3 samples in just 2 seconds, and I'm not entirely sure why that happens — the developers did a great job with this aspect. Going forward, I will be testing, listening to, observing, and editing the samples to make them sound louder and smoother.