Halo Wars: Definitive Edition

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Nomad Thunder

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NomadThunder35

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About this mod

All The Units is a more than massive UNSC mod for Halo Wars! Lots of New Units, Tech, and a entire new way to build your main base as the UNSC. This mod for the UNSC only, and the Campaign. This mod contains around 35-40 different troops that may be trained as well all sorts of custom Tech, including main base Tech.

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A new year, but the things that need to be finished are not. Simply, the findings progress, while likely throughout the year tinker and tune to reboot ATU the way it needs to be built after so much time. Might be slow but only time will tell. 

Not sure how so easily others can join and build what needs to be. Just tough to get there, setup. From vanilla that is. I can't pay for builders but Java Modding is what's needed and would be fair to pay for time and services.  
https://youtu.be/L-iR1N82-Ac
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                                                                                                                  A Changelog!
                                                                                                        

Huge Thanks to TheRealSlimLady and Lord_Nutritious as usual for their fine help to make All The Units possible, and even Stumpy in the main modding community. Without their fancy tools no mod would be possibly. 

The exterior of The Spirit of Fire needs your help to clear it out otherwise it might as well become a flood ship. The Flood have practically compromised it
and it needs to be cleared out. The Flood never play nicely.

The Spirit of Fire on mission 12 is under attack from an all out Covenant assault after foolishly ramming the enemy ship. That just made the Covenant very
angry. If you don't find and locate all 4 generators marked with a radio tower next to it you may not have enough in-come to hold them off unless you play on noob easy difficulty. Gotta learn the strategy and wipe them out on Legendary to be pro! Don't let the Covenant take out your reactors at any point in the mission or they'll pretty much put you at a halt of doing things until they're recaptured. That's how the enemy can beat you easily, by disabling the UNSC's power. 

May want to replace all vidoes if you don't know which ones, I changed up the music on the startup vidoes just because I thought it was 'cute'. Something
different and to show an obviose sign that you got the music updated. All the ones for mission 11 and 12 are definitely premium cutscenes now. Those two missions cutscenes gotta be some of the best! It well plays a part because the Flood have taken a large part of the ship over, and with the Covenant army after you, almost makes since. A little too epic if it's easy peasy default game map.

The Falcon joins the fight with a massive thanks to Stumpy for creating it. It plays a extra roll in the mod compared to the average added troop, it's really good! Replaces the Hijacked Banshee and it's upgrades. That troop never made sense, just a silly edit I made long ago before there there was even signs of
a real new UNSC Air Unit. The Hawk is still there, just got to research the Vultures Mega Barrage to get it to show up on the first page, otherwise the Hawk
is still there in the third menu of the Airpad. 

Nutritious Edition Repair Pad can now be researched through the Reactor building itself for the base. Have to place it wisely, but it will heal your nearby troops. Thanks Nutritious!

Trooper Warthog arrives thanks to TheRealSlimLady to using it early before they make it official in Leaderoverhual. Found in the Main Command Center.
 Doesn't the Falcon and Trooper Warthog just seem like they go together?

Turrets no longer crash the Super Fortress, and they've all been upgraded by me! Surprised I was able to make them all support upgrades, heavy turret included, and even one extra turret upgraded I made that seems like it functions properly. All support upgrades +1 new upgrade, oh and the regular Anti Aircraft Turret and Railgun turret can be manually switched to target their alternates. Anti Air Rocket turrets can shoot ground targets only if you switch, and the Railgun can target Air (though, seemingly misses more than it should). That doesn't mean however they deal more damage, their ment for what they were ment for. "Free damage is Free Damage" says Lord_Nutritious. 

All Main Spartan visuals have been updated thanks to TheRealSlimLady. It's impressive to see how much better things are getting for the game overtime.  Those Spartans took a lot of work to get them looking and working properly, and they do look like real Spartans! Everyone seems to love Spartans in this mod more than me no doubt, so this one must be a real treat. I'm still trying to work on the Campaign as the main focus apposed to adding and making Skirmish better.  Someone said the Spartan Sniper had a wacky training animation. With Leaderoverhual's new and improved Spartan Sniper, no longer does it look ugly with a training animation but now the sniper looks super fancy, and even has a unique Hologram ability Slim made.

 Scout Warthog now has a passenger grenadier at the start, thanks to Lord_Nutritious! Using their Warthog visual made it a lot easier to get somewhere. 

Super Fortress's Fences fixed, and all sorts of common obvious bugs to help the gameplay seem smoother, though that doesn't fix any of the crashes. 
Other than the Turrets, that's such a deep rabbit-hole. Gotta pretty much rebuild the whole mod and redo things and even all the data out before I do that, biggest project ever I don't wanna do. x-x  

All Special files do what they say this time, and this time there's even more. Truthfully annoying to update each time, but they're nice for sure. 
This time they actually all work too!

Mission 5 Redid to be better, now you can beat it. If you play Mission 5, please tell me after you build the base, if the pelican that drops off troops arrives. 
It would be good to collect information on that when people play that mission. 

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------                                                                                                       What REALLY is All The Units, you may wonder.  (I'll update pictures soon, all currently outdated)

All The Units is the one and only base building mod! The goal is to be the biggest mod possible, featuring as much content to the player. This mod once was known being a upgrade to leader overhaul, but now it's something far more. A lot of content is used from the well known Leader Overhual mod, (Big thanks to TheRealSlimLady) and a whole lot of content from the great Nutritious Edition mod. (Another huge thanks to Nutritious) Many troops have been donated to increase what units you can pick and choose. You'll pick and choose the paths you want to take, without any restrictions to say you can't! The game is yours, do the things you've always wanted to do but couldn't. Pick from dozens and dozens of units, cycle through endless techs and techs, train  the roughest and toughest armies ever with your new Super Fortress. This base is the toughest base around, featuring a special Maintenance Tower to purchase more buildings around the base, repair previous ones destroyed by your rivals, expand even further from what it once is. Now, how about the story, there's of course a story to this base, it might be important. 
You can clearly tell truth from this story once you see the base yourself....

                                                                                                                           [The Story!]
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There once stood a powerful base on the grounds of Planet Harvest. But, of course, a war is going on. Your powerful base with a powerful reactor, Research
Tower, big bad Anti-Aircraft Guns, Watch Towers and more could be visible from afar. A great army of Covenant forces in the distance could be seen, multiple Wraiths, Banshees, everything came at the Super Fortress. The Anti-Aircraft weapons firing away at the Banshees, Turrets giving all they got to the tanks, but eventually the Super Fortress was over-run. Destroying the Towers, Anti-Aircraft Batteries set a-blaze, Watch Towers on fire, flames emitting from the Airlocks that once allowed units to be safe. Everything was destroyed. The Spirit of Fire has deployed a new Command Center on the same spot it was once destroyed, your job is to repair the base from the ruins in the area, build the Super Fortress to the mighty base it once was before the great assault, and crush the Covenant Forces with All The Units!  


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                                                                                                                 Important Information
All The Units only survives because of it's unique ways to play. For any Modders, please do not use the things created in All The Units especially without asking. Anything from Leaderoverhual, Nutritious Edition, or things I have not made is not my call. 

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                                                                                      How many units and features does this really include?


I might redo a story later or new discription.

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                                                                                                                    Credits and Information

All The Units aims to be the biggest mod in existence with quality ideas no other mods have, to do the unthinkable. Without our lovely supporters aka the other mod creators, this mod wouldn't be able to be as big as it can. Lord_Nutritious has greatly expanded the arsenal with their premium troop donations. The mod would be a lot uglier without all the other creators contributing into the custom icons. 
All The Units also highly relies on this mod being as professional, and legitimate as possible to feel like regular Halo Wars. You could easily argue certain features are unbalanced, or this can make the game too easy. It's courtesy rules for the player to play on the right difficulty and/or use skulls to enhance the difficulty to allow the AI to stand a chance against the mighty Super Fortress. This mod must be as professional as it can be for the ultimate UNSC Halo Wars experience. Perhaps one day there will be a Covenant update, but various reasons push that aside. 

We here at All The Units rely on giving quality support and feedback to anyone in need. 

Feel free to join the discord group to see up-coming content and be with other players of All The Units! 
Do note, this isn't some big fancy group. This is simply one if you desire to play with other players of All The Units to crush the Covenant together or perhaps with me. Then you certainly can find others here! Or, see the works of the future as well. 

https://discord.gg/jYkEaEw



TheRealSlimLady's LeaderOverhual mod (Uses alot of troops, visuals ect.) https://www.moddb.com/mods/halo-wars-leader-overhaul-mod

LeaderOverhual makes up about 50% of the mod, using it's troops and certain techs. With their permission, it's made the ultimate base mod to work from.
The version of LeaderOverhual is the original version (not the current version on Nexus) that was last updated a year ago, the newer version re-works many original in-game models as far as I'm concerned to make troops look fancier. 

Lord_Nutritious's Halo Wars Nutritious Edition (Includes 7 units, and the Heavy Turret for All The Units, and a supporter for creations I couldn't do do!) 
Brave Team, Gunship Pelican, Combat Cyclops, and the Medical Pelican comes from there!

https://www.moddb.com/mods/halo-wars-nutritious-edition/images/image-2#imagebox 

BlackandFan's More Leaders Mod (Includes 3 Skirmish maps and one extra unit known as the Badger in All The Units.) https://www.moddb.com/mods/mlm

 Cmdr_Chanka Helped create MANY custom icons and locate certain textures for props, AND MUCH MORE! A helpful supporter of All The Units to aid in growing to be the largest UNSC mod of all time! They're icons will never go unforgotten.

Zad's Big Battle Mod. Might want to check that out! You'll find the Juggernaut there along with something else much bigger and meaner. Zad's monsterous
creations are just perfect for the Flood missions!

https://www.moddb.com/mods/zads-big-battle-mod-maximum-warfare





https://www.moddb.com/mods/cmdr-chankas-bizarre-experiment  


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