Halo: The Master Chief Collection

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Occult Outcast

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OccultOutcast

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About this mod

A mod that brings Firefight to Halo 3 alongside a myriad of other features such as a redesigned HUD, Night Vision and scoring from the original Halo 3.

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If you ever desired to play Firefight as a Spartan in Halo 3, or fight against Elites rather than with them, this mod may be of interest to you.

Taking place in an old abandoned Dam near the slopes of Mount Kilimanjaro, your mission is to fight off wave after wave of Covenant forces and pull their attention away from the city of New Mombasa. You won't be alone however, for you'll have legendary Sergeants Stacker and Johnson to help you out by calling out important information and delivering Marine reinforcements after each round.

Notable features:

Repeating waves of enemies that increase in difficulty
Marine reinforcements arriving via Pelican dropship
Additional weapons from Multiplayer such as the Silenced SMG
Custom Heads Up Display that mimics the design of Halo 5 and Halo Infinite
Restored original Halo 3 scoring
Player Lives which allow respawning and a dead camera in single player
Various changes to values in both characters and weapons to emulate Halo 3: ODST's Firefight design

Tips:

If you keep all of your marines alive for an entire round, you'll receive some extra firepower from Johnson when he arrives
Scoring is always enabled, set it to Off in MCC's UI unless you want to have both
The Player's Melee is less powerful, it's damage is now equal to what it was in Halo 2, unless you wield a Brute Shot or Mauler
Phantoms can be damaged and destroyed, but only after they've finished dropping off their troops so that the debris doesn't block the map
Lives are capped at 10, but like Firefight in Halo Reach and ODST you'll get additional lives at the end of each round
In Co-Op, instead of having a flying camera players will find themselves trapped in jail whilst waiting to respawn
The Silenced SMG and Automag function as they do in Halo 3: ODST rather than Halo 3's Multiplayer
Modders looking to skip to specific rounds or sets can modify the script globals to start wherever they want

Known Issues:


AI sometimes get stuck in areas
Emblems on the HUD are randomised
MCC's Scoring UI overlaps the HUD

Credits:

Occult Outcast (Author)
Realistic Halo, M0D3RN SPAR7AN (Testing)
s3anyboy (Script support, Feedback)
Krevil (AI DLL edit, Testing)
Zeddikins (Health HUD DLL edit)
Exhibit (MP Flashlight DLL edit)
Gravemind420 (Reclaimer)
XboxChaos (Assembly)