Reach HTGO aims to increase tension and challenge to Halo : Reach 's campaign by changing how the game's weapons sandbox works drastically weapons are not buff or debuff a little bit but changing how it works entirely. PLAY ON NORMAL
Requirements
DLC requirements
DLC name
Halo: Reach
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Reach HTGO - High Tension Gameplay Overhaul (DEMO)
Reach HTGO aims to increase tension and challenge to Halo : Reach 's campaign by changing how the game's weapons sandbox works drastically weapons are not buff or debuff a little bit but changing how it works entirely. [This DEMO only is in winter contingency] PLAY ON NORMAL
Weapon Changes
Assault Rifle - Becomes "Reverse Engineered Plasma Weapon 13 [REPW13]" functions like the Plasma Rifle but with faster projectiles and less bloom, it requires shot leading at long range. It's viable against shielded hostile. Magnum - Becomes "High-Velocity Revere Engineered Covenant Needler" [HVRECN15] functions like the Needler rifle.
The rest you will find in-game (Surprise factor)
Installation move m10.map into the map folder in halo reach mcc. normally it's C:\Program Files (x86)\Steam\steamapps\common\Halo The Master Chief Collection\haloreach\maps