Halo: The Master Chief Collection

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adumbass

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adumbass

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About this mod

Forge AI on the first three sections of 'The Covenant', with full AI pathfinding!

Requirements
Permissions and credits
Citadel AI Forge V 1.0



- This mod is a work in progress / proof of concept. Scripting in Halo 3 is more difficult than Reach / H4(?), and as such most AI mods use workarounds to get them moving.

- I'll be putting this mod in at least one multiplayer map if possible, most likely sandbox.

- The AI won't follow but they will use all the pathing available in the first three sections of this map.

- There are 3 'zones'. The beach, The area off the coast where you normally have a hornet, and the area around the first tower entrance.

- I'm hoping to get at least some scripts like AI on/off/follow, but if not I've got some work arounds in mind.

- Some areas might have odd behaviors, such as AI on the little plateau off the coast (in front of the second tower area).

- I've given them some equipment, did not think it would work, marines might kill themselves with Trip mines.

- AI use "grenades", but unfortunately my fix that worked in campaign does not work here. Instead they are using a piece of equipment that spawns a grenade.

- Choose your team before starting the match, AI are forced onto certain team in multiplayer.

- I'm using the same custom AI I had in my campaign spawning mod.

- AI have desync issues in multiplayer.

- Spawns are not color coded just yet see the team section below.


Credit to Cserleo for loading these 3 BSPs and uploading it for the community


INSTALLATION:

- Backup your original map files in:  YourInstallLocation\Halo The Master Chief Collection\halo3\maps

- I recommend just making a backup folder in the above folder, for example YourInstallLocation\Halo The Master Chief Collection\halo3\maps\backup .

- Drop the downloaded .map file into the YourInstallLocation\Halo The Master Chief Collection\halo3\maps folder.

- Launch with anti cheat disabled.

- Load up forge on Ghost Town.




FORGE MENUS

ALL WEAPONS / VEHICLES / SCENERYVEHICLES MENU

GREEN TEAM = HUMAN WEAPONS MENU

PINK TEAM =  BRUTE EQUIPMENT + SCENERY MENUS

ORANGE TEAM = ELITE GOALS + SPAWNING MENUS

PURPLE TEAM = FLOOD TELEPORTERS MENUS



NOTES / KNOW ISSUES:

- UI colors are not in yet, see above.

- I've not tested too extensively, might be some missing/broken spawns. AI should be fine, as they are what I mainly tested.

- Pelican is killable, but I've not set up proper destruction, might look around for some already set up tags here.

- Scarabs are not in, caused a crash if they spawned with their top turret, will try and get them in later.

- More scenery will be added if enough people want it.


Social stuff (I'll try and be more active with updates / progress on these)

ME

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Cserleo

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