File information

Last updated

Original upload

Created by

Dex

Uploaded by

randuser1238

Virus scan

Some manually verified files

Tags for this mod

About this mod

A mod that gives players a chance to fight against AI in the map Sandbox in Halo 3. Features custom encounters with modified AI properties, scripts/script expressions, in game music, custom map variant, and a boss fight with the Prophet of Truth.
***ONLY WORKS WITH ONE PLAYER!
***To board Truth's Gravity Throne, use a SPARTAN character!

Requirements
Permissions and credits
Changelogs
The base mod is by Seraphicy and I take no credit for the effort and work put into that mod. Go check his mod out!
***ONLY WORKS WITH ONE PLAYER***
***To board Truth's Gravity Throne, a SPARTAN character is needed (Truth also dies from direct damage, not only boarding damage)***

Basically what this mod does is give the player a premade Multiplayer map on Sandbox, with custom AI Encounters, AI Behaviors, scripts,
shaders, and a boss fight. The AI have been retweaked to be more
aggressive, including Brutes and Elites, the latter of which dual wield
in combat too. Brutes have their own shield flares, and so do Chieftains.

Brutes have a buff in health, recharging speed, and shield strength.
Elites got animations for melee for the turret, and a proper rifle melee
animation, as well as a restored sword melee animation that never played
in vanilla Halo 3. Jackals have custom shaders for the Minor Shield and
Major Shield colors, and no longer cover for so long after being
surprised. Hunters have two variants: the standard blue Hunter with the
particle cannon, and a bronze Hunter with a flak cannon. Elites have
more ranks now. (Stealth, Ultra, Zealot) Minor, Major, and Spec Ops
elites, which were part of the base mod, are also in this mod, slightly
tweaked for strength and accuracy. Berserk properties have been modified
for Brutes, Elites, and Hunters. Grunts now have a melee attack that
they rarely use, although Heavies are the only rank that can regularly
use it (it's their smash debris animation). Elites dual wield needlers and plasma
rifles. Hunters have a higher chance of evading grenades and now have a
chance of playing an evade animation now rather than a brace animation.
The Battle Rifle has two fire rates: Single fire for when zoomed and 3 round
burst for when unzoomed.
The Brute Plasma Rifle has been tweaked for damage and battery heat buildup.
The SOCOM Automag's firerate has been increased with a slightly decreased
bullet impact damage.
The Assault Rifle has faster projectiles and a firing rate acceleration with bullets
with an increased range of 80 WU.
Assault Rifle bullets travel faster.
The Magnum has an increased damage and accuracy with a faster firerate but no scope.
The Mauler has increased bullet impact damage, and decreased spread.
The Player has a grenade capacity for 4 grenades of each type.
Energy sword does more melee damage.
Player melee damage is decreased, except for the brute shot, sword and gravity hammer.
Truth's Gravity Throne can be EMP stunned.
Drones work properly in combat and gamplay.*
Chieftains can now use invincibility correctly.*
AI can now be spawned in using the Forge Menu.*
Elites have soft_landing animations as substitutes for hard ping animations.*
Known Issues:
-Flickering in certain areas of the map due to the sheer amount of scenery in the map.
-Map sometimes randomly crashes due to as of yet unknown reasons. Trying to figure out a fix.

Enjoy the mod and be sure to add more stuff and AI if you want!
Also, don't forget to make backups of the files included in this mod.***