Halo: The Master Chief Collection

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d3ad connection

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d3adconnection

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About this mod

Reflow is a fast-paced and comprehensively enhanced version of Halo 4, featuring cleaner visuals, improved combat, and numerous quality-of-life improvements.

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Reflow is a fast-paced and comprehensively enhanced version of Halo 4, featuring cleaner visuals, improved combat, and numerous quality-of-life improvements.

For the best experience, it is highly recommended that you set Halo 4's Game Graphics Quality to Enhanced. This setting is in the MCC Settings menu, under Video. (Not UI Graphics Quality, it is further down the menu.)

The full set of Spartan Ops missions is available to play with Reflow!

Campaign is also available on Steam Workshop: 
https://steamcommunity.com/sharedfiles/filedetails/?id=2953301754

You can also download Reflow from Google Drive:

Main features:

  • H2A weapons
  • Completely rebalanced and fine-tuned sandbox
  • Cleaner and improved visuals
  • More blood
  • Clearer and colorful enemy ranks
  • Improved AI behavior
  • Improved vehicles
  • Less auto-despawning of dead AI and weapons
  • New look for Marines (with new streamlined armor variations and equipment by Noork117)
  • Features previously unused dialogue
Notes:

  • The Bandanna skull may break the target locator on the level Reclaimer.
  • Terminals are bugged in modded MCC, so they have been replaced with weapon crates or removed.
  • Spartan Ops mods do not yet work on Steam Workshop from my testing. If this changes, please let me know.
  • On Reclaimer, if the Lich does not explode and/or if the map suddenly unloads halfway through, you are encountering a vanilla Halo 4 MCC bug: https://support.halowaypoint.com/hc/en-us/articles/360052516151
  • If you would like more classic or alternate sound effects, I recommend using GruntyGunner's awesome Halo 4 Rescored mod: https://www.nexusmods.com/halothemasterchiefcollection/mods/1277
  • If you would like to play with the original Halo 4 UNSC weapons, there is a version with them under Optional Files.


Old change list below (this has not been updated)
Spoiler:  
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Please note this list is definitely not comprehensive due to the age of this mod and there are way more changes not listed here. I'm just too lazy to write up a full change list.
                                                                                                                                 
Graphics/presentation changes

  • Bloom, contrast and exposure have been adjusted to prevent distracting adjustments during gameplay, but still provide a visually appealing image
  • Lens flare effects are reconfigured, with the most annoying and distracting effects removed
  • Godrays (rays of light) are reduced in most scenes
  • Fog tint and density is adjusted in a few areas
  • Many visual effects, objects and light sources now render farther than before, making scenes feel more dense and also fixing some visual bugs
  • Some buggy visual effects are now hidden or fixed
  • Many light sources now cast shadows and are configured to enhance detail in scenes
  • Awful screen obscuring effects, such as during the Ghost escape sequence on Forerunner, are removed
  • Screen flashes from Promethean deaths are greatly reduced
  • Chapter titles have a better font
  • Cutscene vignettes (darkened corners) are removed
  • Effects from projectile impacts are larger and more visible
  • All characters produce more blood overall when shot
  • Many objects are recolored and/or adjusted to look neater
  • Level scripts have been modified to help reduce the amount of auto-despawning AI and weapons
  • A few audio bugs are fixed


                                                                                                                                 
Enemy/AI changes

  • All enemy shield strength and health is reconfigured to account for rebalanced damage and reduce "bullet-sponginess"
  • For Spartan Ops, health and damage is scaled to help accommodate solo play
  • Enemies are more likely to ragdoll, especially from headshots
  • Enemy snipers cause less damage and should be less annoying on higher difficulties

  • Elites & Knights have modified AI to be more aggressive, responsive and evasive
  • Covenant enemies are completely recolored to promote visibility and allow easy distinguishing of rank
  • Elites treat Storm Rifles as fully automatic weapons and utilize them for suppressive fire
  • Grunts and Jackals react more to consecutive hits
  • Hunters have more health and hesitate less between melee attacks

  • Knights rarely teleport during combat, instead opting to leap and charge aggressively
  • Knights die in a more spectacular fashion, with a satisfying pop
  • Watchers immediately start attempting to resurrect Knights and turrets, and have greatly reduced health
  • Crawler snipers no longer use binary rifles, instead shooting combined Lightrifle shots

  • Marine and Spartan AI are stronger, stun less, are more accurate, react faster and should be more helpful in general


                                                                                                                                 
Weapon changes

  • Halo 2 Anniversary weapon models for the Battle Rifle, Magnum, Shotgun, Carbine, Beam Rifle, Needler and Plasma Pistol.
  • Bullet and plasma damage is rebalanced to work with the new enemy shield strength and health
  • All human weapons, the Needler, Carbine & Scattershot carry and provide more ammo
  • Taking damage causes descope when zoomed in with a weapon, like previous games

  • You can carry 3 of each grenade
  • Pulse grenades repeatedly pull enemies and objects towards the center of the sphere, draining shields and exploding with massive damage
  • Frag and plasma grenades have longer trails, brighter illumination, and a larger explosion radius
  • Sticking an enemy with a plasma grenade is more of a guaranteed kill

  • All Promethean weapons inflict plasma-type damage
  • All Promethean weapons always use their initial pick-up animation when switching to them
  • Boltshot projectiles have more range and dissolve enemies with headshots; the charged shot is quicker to fire
  • Lightrifle can dissolve enemies with a combined (zoomed-in) headshot
  • Suppressor has less overall spread and fires two projectiles per shot
  • Scattershot fires 9 longer-lasting projectiles per shot and can hit more distant targets
  • Binary Rifle bolts dissolve dead bodies

  • Plasma Pistol only uses 1% energy per shot and charges a little quicker
  • Plasma Pistol charge shot uses 1.5% energy per shot and less energy while holding. It now inflicts a small amount of damage as well
  • Needler can supercombine vehicles and certain objects
  • Needle and Plasma Pistol projectile speeds are readjusted
  • Concussion Rifle projectiles bounce and explode off surfaces, with more effective splash damage
  • Storm Rifle is completely overhauled, with a different sound effect; it is now the Covenant equivalent of the AR, ideal for taking out shields and suppressing enemies
  • Fuel Rod Cannon projectiles do not bounce off surfaces
  • Gravity Hammer has a larger damage radius

  • Magnum has less overall bloom
  • Assault Rifle has slightly higher spread
  • Battle Rifle has a beefier firing sound
  • Shotgun has a much better range
  • DMR has less overall bloom
  • Saw LMG has higher spread
  • Sniper Rifle has a faster firing rate
  • Railgun fires immediately when charged up, reloads immediately after firing, and has a larger explosion
  • Rocket Launcher tracks onto flying targets instantly and has a larger explosion
  • Sticky Detonator grenades have a larger explosion
  • Spartan Laser charges faster

  • Mounted turrets do not generate heat
  • Chaingun turrets all fire the same rate (including Warthog turret)
  • You move and look around slightly quicker using turrets


                                                                                                                                 
Vehicle changes
  • Banshees, Scorpions, Pelicans and Wraiths all have more health, intended to be balanced with the new weapon damage.
  • Covenant watchtowers are taken down easier
  • Adjusted gravlift on watchtowers to help prevent getting stuck

  • Banshees are much easier to control and allow you to look fully up and down
  • Banshee bomb takes less time to recharge and has more aim assist to help with hitting other flying vehicles

  • Ghosts can turn quicker while boosting
  • Ghosts now use the Halo 2 Anniversary model
  • Wraith projectiles and explosions are visibly larger

  • Warthog/Mammoth rockets create larger explosions
  • Warthog is more stable and less easily flipped now
  • Warthog Gauss cannon takes slightly less time to recharge
  • The Mammoth no longer causes random damage while riding

  • Scorpion moves a little faster. The main cannon takes slightly less time to recharge
  • Scorpion cannon shots have a larger explosion radius and effect
  • Scorpion does not cause collision damage against friendly AI

  • Pelican chaingun does not heat up while firing
  • Pelican laser cannon charges quicker and does twice as much damage

  • Mantis shield recharges faster and is able to take more damage
  • Mantis rockets are faster, cause larger explosions and take less time to charge up
  • Mantis stomp has a larger damage radius
  • Mantis takes less time to recover from EMP stun.

  • Broadsword look speed is increased, allowing you to change direction quicker while flying.
  • Broadsword strafes faster and has quicker response times while going in/out of boost.


                                                                                                                                 
Equipment/UX changes

  • You can sprint indefinitely, starting at full speed and able to turn at wider angles
  • Taking damage while sprinting does not slow you down
  • You have a bit more in-air momentum control
  • Shield recharge time is adjusted to begin charging sooner without charging too fast
  • Melee attacks have more range and push enemies/objects further
  • Weapon switch speed is different per-weapon, adjusted slightly faster or slower
  • The on-screen hitmarker that appears when dealing damage is removed

  • All equipment have adjusted energy drain and recharge rates
  • Active Camo fully cloaks you and has no fake radar blips
  • Active Camo melee attacks and grenade throws do not penalize your camo
  • Hardlight shield is toggled on and off
  • Hardlight shield allows sprint (with a speed penalty)
  • Promethean Vision is completely overhauled with a cleaner presentation and increased range
  • Autoturret projectiles cause more damage
  • Thruster pack keeps you in first person while allowing you to melee & use grenades in motion
  • Hologram charges quicker, moves faster, and bounces around

  • All exploding barrels/coils have greatly reduced health and a larger explosion radius to make using them in combat more viable
  • Forerunner barrels will dissolve bodies
  • Covenant antennas explode and damage properly