Halo: The Master Chief Collection

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Krevil

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Krevil

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About this mod

A collection of mods I've made and will be making for ODST's Firefight.

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Rather than have multiple pages for various small Firefight tweak mods I decided it'd be easier for everyone, but mainly myself if I just uploaded them all to the same Nexus page.

To start off, have ODST Firefight without the skulls, for when you just want to chill out and not deal with the hassle of dodging grenades or meleeing enemies. I decided to keep them enabled for the bonus round as it loses some of what makes it special without them.

Next up we have my scuffed attempt at NMPD Firefight since it was a popular request. I also stuck a few marines in there for variety and Mickey because he's a traitorous jerk. Pelicans don't have the fifty odd seats that Phantoms have, so most enemies spawn at the back of the map rather than exit from the Pelicans and since Security Zone uses the same map as ONI Alpha Site that map will be messed up if you try to play it with this mod enabled as the spawn locations are shared. Otherwise, have fun sticking it to Commissioner Kinsler.

Another creation of mine is something I've simply titled Lost Platoon Remix for lack of a better name. It adds friendly marines and sometimes ODSTs that spawn each wave to help you out and you'll find some Battle Rifles in the weapons lockers in place of some Automags. On the unfriendly side of things, Phantoms can be destroyed, though they have a little bit more health in the form of shielding that you'll need to bring down first, they'll also occasionally drop off Ghosts instead of Choppers for some variety. Finally, I scaled the HUD up a bit for 1080p and darkened the level with screen effects, making it still visible but dark enough that you can use VISR without it being blinding.

A few ideas I have in mind for the future are inclusion of Battle Rifles in weapon lockers (truly imaginative, I know), barrier removal and AI Allies.

Oh, and just for fun have some modded Firefight gametypes - one enables the cut Third Person skull and the others allow you to use weapons unavailable in the menus such as the Sentinel Beam and Magnum, though not all weapons work on every map for whatever reason.