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Likely final release.
- Tweaked spartan selection for customs browser.
- Players who join in progress for the first time will spawn on a squad if one is avaliable.
Many new features V10. See changelog. Doc can be found here: https://pastebin.com/bkN5XAuD
Old files
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V10 Renamed gametype to "Endure" See readme for changelog many new features. Performance improvements. Documentation can be found here: https://pastebin.com/bkN5XAuD
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Many new features V10. See changelog. Doc can be found here: https://pastebin.com/bkN5XAuD
Message me on Xbox Live to play this on the customs browser today! 4/29/2021
10.7.6: Fixed issue with non-host seeing stuff they should not. Hopefully lol. -
Fixed scoring issues.
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Reinforcements should no longer be called at the start of the first wave.
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Fixed a weird bug that I still don't understand the cause of (ff_squad code was running every tick). Put the ff_squad code block on an initialization trigger to ensure it won't run every tick. If your map overloads randomly, try this version. yeet
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ff_s_addon weapons should now function properly on really big maps. Added a requisition icon for shade turrets.
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Added last man standing.
Added Sprint and Jetpack Traits.
Added new squads and fixed bugs.
Added more health options for spartans and elites.
ADDED NEW MAP ON TEMPEST! "Endure"
Check changelog for more details. -
Fixed low tier elites picking up human weapons.
Made reinforcement announcer less annoying.
Balanced new map Endure.
Version 9.0 also added lots of new features. Check the changelog! -
I finally found exactly what was causing the weapon pickup issues. Monitors and specific elite ranks should no longer pick up weapons when they should not be able to. Hopefully no other unexpected issues come up. Check change log for more details.
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I could not control myself and added more new features.
Added Anti-Air shade turret squad. Yes, the ones from the New Alexandria campaign mission.
Added label w_objective. Fancy objective waypoints.
del_in_bound now functions on specific waves. -
Fixed Anti-Air shade turret not working for non-hosts.
Resolved critical issues/slow motion like feel in large games.
This was caused by the weapon limiting stuff. I'm using traits to do it now. Read changelog -
Super small changes to fix minor inconveniences.
Improved ranger elite jetpack placement.
Humans put into monitors should no longer receive a "PICKED UP WEAPON" prompt upon death.
Fixed armor ability rotation in rare case.
Monitors dont have grenades now -
Hotfix for join in progress issues in preparation for customs browser.
Convert Spartans when out of lives should work now. Turns out it never did.