Halo: The Master Chief Collection
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Brewernator

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Brewernator

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About this mod

This mod buffs various weapons for the Halo 3 campaign. It aims to make gunfights more difficult and a lot more satisfying. Also If you're like me and want to play the campaign on higher difficulties, but the bullet sponge enemies are just tedious to kill. Then this mod aims to fix that.

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Permissions and credits
Hiya, Welcome to Halo Sortabalance. This is a mod where I wanted guns to feel really powerful and able to take out foes without needing to spend a who magazine to do so. This mod buffs pretty much every gun in the game to be quite powerful. Its also to try and make it so players at higher difficulties are stuck with using precision weapons and allow other weapons to be more viable such as the Assault Rifle or SMG. So I've made every gun sortabalanced by making them all really good.

The things to expect from this mod are;

-Deadlier enemies with more powerful weapons.
-Powerful revamped weapons to dispatch foes and makes more playstyles viable on higher difficulties
-A little more dying
-A lot less tanky brutes

Halo Reach Version

Halo 3 ODST Version

A review of the Mod by Beelzebubs Buns



Many thanks for him to take the time and review it

Changelog

Assault Rifle
Changed maximum held ammo from 352 to 320
Changed initial ammo from 96 to 160
Changed weapon damage from 7.5 to 20
Increased the red reticule range

Battle Rifle
Changed maximum held ammo from 108 to 180
Changed weapon damage from 6 to 10

Magnum
Changed weapon damage from 15 to 30
Changed maximum held ammo from 72 to 120

Automag Magnum
Changed weapon damage from 16 to 30
Changed initial ammo from 36 to 60

Sniper Rifle
Changed maximum held ammo from 20 to 40
Changed weapon damage from 80 to 100
Changed initial ammo from 12 to 20

SMG
Changed maximum held ammo from 180 to 300
Changed weapon damage from 5 to 15

Supressed SMG
Changed maximum held ammo from 192 to 240
Changed weapon damage from 5 to 15

Shotgun
Changed weapon damage from 10 to 30
Increased range from 6 to 20
Increased the red reticule range

Rocket Launcher
Changed explosion damage from 240 to 300
Changed maximum held ammo from 6 to 8

Spartan Laser
Changed amount of shots from 5 to 10

Plasma Pistol
Changed damage from 7 to 12

Plasma Rifle/Brute Plasma Rifle
Changed damage from 10 to 15

Needler
Changed maximum held ammo from 95 to 190
Changed damage of impact shards from 4 to 10

Spiker
Changed damage from 9 to 18
Change maximum held ammo from 120 to 200

Mauler
Changed damage from 7 to 15
Change maximum held ammo from 20 to 25

Bruteshot
Changed damage from 73 to 75
Change maximum held ammo from 12 to 36

Carbine
Changed damage from 10 to 20
Changed maximum held ammo from 72 to 90

Beam Rifle
Changed damage from 80 to 100
Changed shots of weapon from 20 to 40

Fuel Rod
Changed damage from 60 to 100
Changed maximum held ammo from 25 to 50

Sentinel Beam
Changed damage from 4 to 7

Install Info
Backup the following files in the maps folder the in the steam library located at \Steam\steamapps\common\Halo The Master Chief Collection\halo3\maps
005_intro.map
010_jungle.map
020_base.map
030_outskirts.map
040_voi.map
050_floodvoi.map
070_waste.map
100_citadel.map
110_hc.map
120_halo.map
130_epilogue.map

These are the mission files for the campaign
After this copy and replace the mission files in the download and bosh! Job done.
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All weapon testing was done on Heroic. Thank you for downloading this mod and I hope you enjoy it as much as I did making it <3