Halo: The Master Chief Collection

File information

Last updated

Original upload

Created by

adumbass

Uploaded by

adumbass

Virus scan

Some manually verified files

Tags for this mod

About this mod

Did not intend to release this, was just me modding a number of random things but mainly spawning AI. Due to this the mod has some other small changes. I'll list which ones I can remember - most are minor besides the AI spawning.

Requirements
Permissions and credits
- You start with two plasma pistols (with different crosshairs) primary and secondary triggers will spawn a Marine or ODST with a different weapon.
- These two plasma pistols do not count towards your maximum weapon count - so you can still pick up two more weapons as usual.
- Unfortunately it seems there is a max weapon count of 4. So you wont be able to dual wield after you have 4 weapons.
- You start with 2 firebombs that will spawn an Active Camo on detonation. (I quickly re added this and put it in the wrong area of the effect tag so it might have force applied on spawn and go flying)
- Active Camo lasts 120 seconds and has 100 uses in case you wanna have the AI fight without focusing you.

Spawning AI

- I'm using the "death spawn character" feature that flood carriers use. Your plasma pistols will spawn elite bipeds (bodies) with no AI that should die instantly to most fall damage and then spawn a marine. If the elite biped doesn't die just kill it yourself.
- These pistols have unlimited ammo and I suggest not giving them to your AI friends.
- First plasma pistol (unarmed crosshair) will spawn :
Left click Marine with Assault Rifle
Right click Marine Sergeant with Pistol
- second plasma pistol (beam rifle crosshair) will spawn :
Left click ODST with Assault Rifle
Right click ODST Sergeant with Battle Rifle
- I have not modified the AI very much besides some very minor changes like ODST Sgt having the Marine Sgt as a parent character (instead of the basic marine) 
- Bungie seemingly did not set up Allied AI to follow you on foot through the level and although I'm sure it can be done through Assembly it is quite tedious when all I'm looking at while modding is text.
- If all your AI die or you place an AI too far away from a living allied AI squad they won't have pathing.
- If all your AI die and you wait too long, even if you place more AI near where they normally fight (or where the other AI have died) they might not have pathing as they have no AI squad to join.
- I've made similar mods for Halo 2 and Reach, they work the same way but are more messy as I modified whatever I felt like at the time. I can release them if there is a demand for such a thing.
- For those that just wanna change the AI on their own however, all you need to do is open the map in Assembly - Navigate to bipeds, There you will see 4 bipeds - elite_sp_spawn_A1/A2/B1/B2. Change the "death spawn character" and "death spawn count" to what ever character and amount you wish.
- You can also extract the elite_sp_spawn_A1/A2/B1/B2 bipeds and the weapons/plasma_pistol_spawn_A/B with assembly and inject them to another map (remember to change the death spawn characters).

Other Random Changes:

- I messed with performance throttles and maxed out the object LODs/Fading etc. (This seems to work?)
- messed with effect globals and tried to increase it as well, seemingly did not work.
- Brutes should have a shield effect.
- ODSTs should have some random badge colors.
- Hunters have the Fuel Rod Cannon as a secondary (never finished messing with this)
- Increased max grenades held to 4 each.