Halo: The Master Chief Collection
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DavidJCobb

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8 comments

  1. LanHikariDS
    LanHikariDS
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    New issue in a 1v1 game, I was white, opponent was black. Black had placed me in check (Maybe not check mate, but certainly check), and on his next turn, Black was forced into control of WHITE'S King, with the top of both of our screens reading "White Team Wins", despite White having been in check.
    1. DavidJCobb
      DavidJCobb
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      Thanks for reporting this; it looks like a typo in the code caused this issue for Black Team only, and my pre-release checkmate tests had been on White Team. The problem should be fixed in the newly-released version 1.0.2.
  2. givdlpls
    givdlpls
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    Hey, you seemed to disable bug reporting on this mod. This gametype is a little bugged. You can take control of the enemy pieces. You should test it with others.
    1. LanHikariDS
      LanHikariDS
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      Was about to say that, too. Players occasionally get two turns in a row, at which point on their second turn, they can take control of the other team's pieces. Moreover, when turns change, there's no notification that such as happened, unlike in vanilla Halo Chess
    2. DavidJCobb
      DavidJCobb
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      I did test it with others and this didn't occur during those tests. I'll look into it some more. Thanks. How many players are in the matches where you've seen this occurring?

      (I generally prefer to take bug reports in the comments, and use the bug tracker for things I'm looking into or confirmed. Old habit from back when comments/replies in the bug tracker didn't reliably give me site notifications.)

      EDIT: I looked up some Xbox 360-era Halo Chess footage from YouTube, and didn't see any notification for when turns change. There is a "Your Turn!" HUD widget, but Halo Chess+ should also have that. Is that not appearing for you?
    3. DavidJCobb
      DavidJCobb
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      Okay, hopefully I have it fixed; 1v1 tests work now but I don't know enough people who have MCC PC to do higher player counts. Full details are in the bug tracker if you're curious. Thank both of you so much for reporting the problem so promptly, too, and I apologize for the inconvenience.
    4. LanHikariDS
      LanHikariDS
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      Maybe I should've clarified, the "notification" I was referring to was how the game deletes all players, respawning them immediately, shown by all players snapping back to initial positions. As for our game, the issue occured in a 1v1 game as well as a 2v1 with givdlpls, will test later.

      Also, minor pick, but 15 seconds is a bit tight for a default turn time, but of course that can be changed user-side, so it's not necessarily an ISSUE. Just an opinion.
  3. TheVengefulVadam
    TheVengefulVadam
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    This is so sick and I can't wait to try this out. Chess was one of my favorite Mythic gametypes from Reach, and this addresses many of the issues I had with the original!