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About this mod

It's Minesweeper, in Halo!

Permissions and credits

A classic game, brought to Halo: Reach!

Every round, a player or team is selected to work the board. Shooting a space with a DMR will flag it or unflag it, while shooting a space with a Magnum will uncover it. Uncover every non-mined space to win!

How to install

You need to copy the *.bin file into your saved game variants folder, which is located here (the exact path varies depending on your internal XUID, or Xbox User ID):


You also need to copy the *.mvar files into your saved map variants folder. These maps are built on Tempest.


If those folders do not exist, try saving a game variant or map variant in-game so that the folder is generated. When adding new files, note that the Master Chief Collection only checks this folder once, when you click through the title screen ("Press [Enter]"). If you add files to this folder after that moment, you will need to fully close and restart the game in order for those files to appear in-game.

How to actually play Minesweeper

Minesweeper presents you with a 9x9-tile board, where each space is covered up. The goal is to uncover the entire board, except for spaces that have landmines under them. When If you uncover a space that is near a landmine, then that space will display a number: this is the number of landmines that exist in any of the eight surrounding spaces. If you touch a space that isn't near a landmine, then the entire "pool" of safe spaces surrounding it will be uncovered as well.

Placing a flag on a space will prevent you from uncovering it by accident. Flags are a good way to keep track of spaces that you think have landmines under them.

In Halo: Reach Minesweeper, you interact with the board by shooting it. Each space has a scaled-up Fusion Coil nestled into it, and the script detects when a Fusion Coil is destroyed.

Additional notes

Minesweeper was created using ReachVariantTool. The script source code is in the downloads section.