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This page was last updated on 02 May 2021, 9:18PM
- Changelogs
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Version 0.7.5
- Marines will fire in shorter bursts, but each bullet will do more damage.
- Marines are now much more vulnerable to explosives.
- Marines will take more damage from all enemy weapons across the board.
- Increased warthog turret range when manned by marines.
- Hunters are now immune to vehicle collisions.
- Plasma pistol and Plasma SMG will do less damage to player health.
- Plasma SMG will do less damage to player shields.
- Needler will do much less damage to player health.
- Elite majors have had their color reverted back to red.
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Version 0.7.4
- Updated for use with the latest version of MCC.
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Version 0.7.3
- Marines will only flinch after receiving consecutive damage instead of after every hit.
- Marines on Truth and Reconciliation were quite bugged. The first wave of marines had the vanilla health values and didn't move as intended during combat. This has been fixed.
- Some voice lines have been rotated around and received some tweaks.
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Version 0.7.2
- Restored some encounters that were missing on the level "Halo" on higher difficulties.
- Added more marines to "Assault on the Control Room" and gave them UNSC weapons. I've also removed the tank as I thought it would be very intersting to have you fight side by side with over a dozen marines in the assault. You still have a Warthog, a couple of Ghosts, and a lot of explosives and ammo.
- The Needler now has the super combine added back, but carries less reserve ammo.
- All .50 caliber weapons (Sniper Rifle, Warthog turret, Scorpion MG turret, and pistol) do slightly more damage to Hunters when you hit their armor.
- Some crewmen now carry Assault Rifles and are slightly more competent at fighting.
- Sword Elites will do more damage to marines.
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Version 0.7.1
- Assault Rifle now has 32 rounds per magazine.
- Marines will now crouch when they're in "guard" mode. You'll see the changes.
- Increased damage dealt to marines by hunter melee attacks.
- Increased health for unarmored marines.
- Increased health for captain Keyes.
- Increased Plasma Rifle/SMG damage to unshielded targets.
- Increased sniper rifle damage.
- Increased pistol damage.
- Increased rate of fire for marines.
- Decreased rate of fire for grunts.
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Version 0.7.0
- Tweaks to mission 8.
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Version 0.6.1
- Gold Elites now drop a healthpack on Assault on the Control Room.
- Increased Plasma Rifle recoil recovery time.
- Decreased Assault Rifle bullet spread.
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Version 0.6.0
- Missions 6 and 7 are now available.
- Reduced Assault Rifle recoil recovery time.
- Whole host of tweaks and overhauls to the Flood and the shotgun.
- The Covenant in the Flood missions are very visibly frightened and will flee more often (Including Jackals who were previously only susceptible to fleeing when shot at).
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Version 0.5.4
- Repacked archive to work with Vortex Mod Manager.
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Version 0.5.3
- Increased Grunt Majors' health.
- Reduced Assault Rifle accuracy when firing in full auto, encouraging short bursts.
- Assault Rifle now has a 2X zoom.
- Removed zoom from the pistol.
- Increased pistol damage slightly.
- Reduced Plasma Rifle accuracy when firing in full auto, further enforcing its role as an SMG and not a medium/long range weapon.
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Version 0.5.2
- Marines will prefer to engage from a longer distance.
- Plasma Rifle now does more damage to shields.
- Increased Elites' range.
- Hunters can no longer be one-shotted by the pistol or sniper.
- Hunters may sometimes drop a healthpack upon death.
- Gold Elites will now drop an overshield upon death.
- Jackals are a lot more disciplined and will only flee if they are shot at by a vehicle or take too much damage.
- Reduced Jackals' rate of fire.
- Reduced Needler damage AGAINST THE PLAYER ONLY.
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Version 0.5.1
- On "The Truth and Reconciliation", since this is an important mission to rescue the captain, marines on this mission are special forces teams. They will have more health, fire faster, and will not panic upon seeing a friendly die.
- Increased marines on "Assault on the Control Room".
- Overhauled the Needler; reduced fire rate drastically but reverted bolt tracking back to default values.
- Enemies using the Needler will fire slower. An end to those crazy fast deaths from Needlers.
- Plasma Pistol overheats slower.
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Version 0.5.0
- Mission 5 is now available.
- Warthog turret takes slightly longer to reach its maximum rate of fire, however it's a lot more accurate.
- Banshee shoots faster.
- Ghost shoots faster.
- Shade turret deals a lot more damage.
- Increased marine firerate.
- Decreased Needler damage AGAINST THE PLAYER ONLY.
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Version 0.4.2
- Increased Elite melee damage.
- Increased marine count on Legendary in some encounters.
- The beach landing at the beginning of "The Silent Cartographer" now has almost triple the amount of marines and enemies to feel like a massive D-Day beach landing. From my tests, the marines were able to take the beach completely on their own on Legendary; albeit with very heavy casualties.
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Version 0.4.1
- Fixed AR ammo counter not displaying correctly in classic graphics.
- Increased melee damage for the Needler and Rocket Launcher.
- Increased grenade explosion damage.
- Slightly increased Sniper rate of fire.
- Slightly increased Plasma Pistol damage AGAINST THE PLAYER ONLY.
- Plasma Pistol overcharged shots will burn unshielded enemies for a few seconds and could lead to their death.
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Version 0.4.0
- Mission 3 and 4 are now available.
- The Needler can now super detonate and has very little bolt tracking to make up for the lack of accuracy and range.
- The pistol can now zoom just like in vanilla.
- Enemies carrying the needler will attempt to get much closer to shoot.
- Various tweaks.
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- Author's activity
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May 2021
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02 May 2021, 7:52PM | Action by: GenApex
Mod video added
Want Larger Battles In Halo CE? Gen's Battlescape Combat Overhaul Mod!
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02 May 2021, 7:48PM | Action by: GenApex
Changelog added
Change log added for version 0.7.5
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02 May 2021, 7:47PM | Action by: GenApex
Changelog added
Change log added for version 0.7.4
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02 May 2021, 7:47PM | Action by: GenApex
Readme file added
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02 May 2021, 7:46PM | Action by: GenApex
Attribute change
Mod version changed to 0.7.5.
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02 May 2021, 7:46PM | Action by: GenApex
File added
Gen's Battlescape (CEA) [version 0.7.5]
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02 May 2021, 2:47PM | Action by: GenApex
Attribute change
Description changed.
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02 May 2021, 2:46PM | Action by: GenApex
File added
Gen's Battlescape (CEA) [version 0.7.4]
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02 May 2021, 1:18PM | Action by: GenApex
Attribute change
Description changed.
September 2020
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26 Sep 2020, 4:20PM | Action by: GenApex
Mod image added
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26 Sep 2020, 4:20PM | Action by: GenApex
Mod image added
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26 Sep 2020, 4:20PM | Action by: GenApex
Mod image added
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26 Sep 2020, 4:18PM | Action by: GenApex
Attribute change
File 'Gen's Battlescape (CEA)' version changed to 0.7.1.
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26 Sep 2020, 4:18PM | Action by: GenApex
Attribute change
File 'Gen's Battlescape (CEA)' version changed to 0.7.2.
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26 Sep 2020, 2:53PM | Action by: GenApex
Readme file added
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26 Sep 2020, 2:53PM | Action by: GenApex
Changelog added
Change log added for version 0.7.3
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26 Sep 2020, 2:52PM | Action by: GenApex
File added
Gen's Battlescape (CEA) [version 0.7.3]
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22 Sep 2020, 5:24AM | Action by: GenApex
Mod video added
Halo CEA MCC Mod: Gen's Battlescape - Assault on the Control Room Large-scale Combat
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14 Sep 2020, 7:32AM | Action by: GenApex
Readme file added
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14 Sep 2020, 7:32AM | Action by: GenApex
Changelog added
Change log added for version 0.7.2a
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- Mod page activity
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March 2024
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27 Mar 2024, 6:08AM | Action by: GDIreaper
Endorsed
'Gen\'s Battlescape - Combat Overhaul'
February 2024
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13 Feb 2024, 2:02AM | Action by: AverageGamer002
Tracked
'Gen\'s Battlescape - Combat Overhaul'
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06 Feb 2024, 6:31AM | Action by: 2001WasBetter
Untracked
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06 Feb 2024, 6:27AM | Action by: 2001WasBetter
Tracked
'Gen\'s Battlescape - Combat Overhaul'
January 2024
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30 Jan 2024, 5:26PM | Action by: Grimm1287
Untracked
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December 2023
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12 Dec 2023, 5:59AM | Action by: Orked1948
Endorsed
'Gen\'s Battlescape - Combat Overhaul'
November 2023
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23 Nov 2023, 2:03PM | Action by: jayrod214
Endorsed
'Gen\'s Battlescape - Combat Overhaul'
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14 Nov 2023, 4:36AM | Action by: BE4T37
Endorsed
'Gen\'s Battlescape - Combat Overhaul'
October 2023
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25 Oct 2023, 6:04AM | Action by: gr8rf8vii
Tracked
'Gen\'s Battlescape - Combat Overhaul'
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19 Oct 2023, 6:20AM | Action by: Semmehh
Endorsed
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September 2023
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27 Sep 2023, 4:02AM | Action by: PvtJohnWallace0
Tracked
'Gen\'s Battlescape - Combat Overhaul'
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03 Sep 2023, 3:06PM | Action by: Bogdanmed1993
Endorsed
'Gen\'s Battlescape - Combat Overhaul'
June 2023
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27 Jun 2023, 10:02AM | Action by: Arbiterlol12
Endorsed
'Gen\'s Battlescape - Combat Overhaul'
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10 Jun 2023, 1:21PM | Action by: wzzs192
Endorsed
'Gen\'s Battlescape - Combat Overhaul'
May 2023
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31 May 2023, 9:11PM | Action by: nikita14m
Endorsed
'Gen\'s Battlescape - Combat Overhaul'
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30 May 2023, 7:59AM | Action by: rapidstar159
Endorsed
'Gen\'s Battlescape - Combat Overhaul'
April 2023
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07 Apr 2023, 9:13AM | Action by: loquetes18
Tracked
'Gen\'s Battlescape - Combat Overhaul'
January 2023
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21 Jan 2023, 5:50PM | Action by: TertiusGauden
Tracked
'Gen\'s Battlescape - Combat Overhaul'
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05 Jan 2023, 1:08AM | Action by: danyuchiha99
Endorsed
'Gen\'s Battlescape - Combat Overhaul'
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03 Jan 2023, 10:58PM | Action by: KhadaJhin117
Endorsed
'Gen\'s Battlescape - Combat Overhaul'
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