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Spartan Tanner

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SpartanTanner

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About this mod

So this is a new improved version of the Scarab Bossfight level I made a year ago, I even updated the scarab!

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Permissions and credits
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Ever wanted to fight the Halo 3 Deutoros Type-47B Scarab Ultra-Heavy Assault Platform in Reach? Well now you can! It even takes damage from regular weapons and doesn't walk weirdly anymore! Still is allergic to other vehicles tho...

HEADS UP!: From my testing it seems crashes are prominent on sapien.exe but not on sapien_play.exe or in MCC, I don't know why,

This was made over a year ago but now I've been able to improve on it and fix a few issues I had.

Such as:

scarab_h3:

Scarab IK's now work fine in MCC.
Non-AOE weapons now deal damage to the scarab.
Back legs pop off on death.
Adjusted some fx like the buckle fx and the engine flash.
Fixed an oversight where the rear shield being damaged would destroy the engine core energy shield object.

New scripted Animations imported, from ODST, 3 and even Reach.
Examples:
ark_scarab_around_wall
m70_scarab_climb
scarab_drop_reach

Added in Grav-Lift for Scarab's "Basket" (Use object_set_phantom_power)

scarab_bossfight:

Scarab now moves around  (Credit: HostileNegotiator for helping out)

Added in easter egg which allows you to spawn a drivable scarab.
added in some more ships.
adding in more AI
delaying scarab arrival
adding in some of RPA60's HRI weapons
adding in Skaboodly's Wolverine
Modifying the phantom and spirit
phantom now can carry vehicles inside itself.

[ Some Specifically Specific CREDITS  ]

TheHostileNegotiator: They figured out the AI side of the Scarab, thus also giving me the inspiration to actually finish this.

RPA60: I used some of His Halo Reach Infinite tags  [While I did modify them, they aren't included in tag-release]

SkaboodlyDoodle: I used His Wolverine.  [Not included in tag-release]

Synca: CAR-Class/Ester-pattern Covenant Frigate model and textures

Ishi: Several UNSC weapon models and attachments. (MA5D, etc) [Garry's Mod and L4D2 Workshops]