So this is a new improved version of the Scarab Bossfight level I made a year ago, I even updated the scarab!
Requirements
DLC requirements
DLC name
Halo: Reach
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
SKABOODLYDOODLE WOLVERINE: I haven't included it in the tag-release for now. SYN CAH'S ESTER-FRIGATE: Be sure to credit them! RPA60'S Halo Reach Infinite Tags: Be sure to credit them! (CQS48, HYDRA, DMR_BANDIT FP ANIMATIONS, BR75, PULSE CARBINE)
Feel free to credit me if you make use of any of my tags. If you find any issues then please report any issues to me directly (Contact information is at the top of this textfile).
File credits
[ CREDITS ] Bungie: Making the OG Halo Trilogy and Blam!. Including making assets for Halo CE, Halo 2, Halo 3, Halo ODST, Halo Reach
343I: Porting the OG Trilogy to PC and adding support for mods. (Gotta cut em some slack.) Including making assets for Halo 4, 5, Infinite, SA and SS.
Sabre Interactive: For making most of the stuff to do with CEA and 2A. Ensemble Studios: For making Halo Wars 1. Creative Assembly: For making Halo Wars 2 and porting HW1 to Steam. (Made getting stuff easier)
C20 Reclaimers and Halo Modding Discord Server: For helping me understand the ins and outs of the Blam! Engine. The Halo Archive Discord Server: For having the models, animations, sounds that I need.
The following are assets/kitbashes made by other individuals. Ranging from Tags to just models/textures:
TheHostileNegotiator: They figured out the AI side of the Scarab, thus also giving me the inspiration to actually finish this. I included the tags. RPA60: I used some of His Halo Reach Infinite tags SkaboodlyDoodle: I used His Wolverine.
Synca: CAR-Class/Ester-pattern Covenant Frigate model and textures Ishi: Several UNSC weapon models and attachments. (MA5D, etc) [Garry's Mod and L4D2 Workshops] Sean T: I used his Reach Battle Rifle model and textures for my Reach Rockethog Turret Kitbash. AllFullPaperwasp: For giving me random weapon related ideas and models, textures, etc.
Halo Fanon: For giving me random bouts of inspiration.
And Everyone Else who I can't remember: For giving me ideas and helping me in my modding ventures.
Donation Points system
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Ever wanted to fight the Halo 3 Deutoros Type-47B Scarab Ultra-Heavy Assault Platform in Reach? Well now you can! It even takes damage from regular weapons and doesn't walk weirdly anymore! Still is allergic to other vehicles tho...
HEADS UP!: From my testing it seems crashes are prominent on sapien.exe but not on sapien_play.exe or in MCC, I don't know why,
This was made over a year ago but now I've been able to improve on it and fix a few issues I had.
Such as:
scarab_h3:
Scarab IK's now work fine in MCC. Non-AOE weapons now deal damage to the scarab. Back legs pop off on death. Adjusted some fx like the buckle fx and the engine flash. Fixed an oversight where the rear shield being damaged would destroy the engine core energy shield object.
New scripted Animations imported, from ODST, 3 and even Reach. Examples: ark_scarab_around_wall m70_scarab_climb scarab_drop_reach
Added in Grav-Lift for Scarab's "Basket" (Use object_set_phantom_power)
scarab_bossfight:
Scarab now moves around (Credit: HostileNegotiator for helping out)
Added in easter egg which allows you to spawn a drivable scarab. added in some more ships. adding in more AI delaying scarab arrival adding in some of RPA60's HRI weapons adding in Skaboodly's Wolverine Modifying the phantom and spirit phantom now can carry vehicles inside itself.
[ Some Specifically Specific CREDITS ]
TheHostileNegotiator: They figured out the AI side of the Scarab, thus also giving me the inspiration to actually finish this.
RPA60: I used some of His Halo Reach Infinite tags [While I did modify them, they aren't included in tag-release]
SkaboodlyDoodle: I used His Wolverine. [Not included in tag-release]
Synca: CAR-Class/Ester-pattern Covenant Frigate model and textures
Ishi: Several UNSC weapon models and attachments. (MA5D, etc) [Garry's Mod and L4D2 Workshops]