Halo: The Master Chief Collection

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GonzaTDL

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GonzaTDL

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About this mod

Banished vehicle tags for Halo CE custom made by me to fit the artstyle of Combat Evolved. Destroyable variants for singleplayer included.

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I present to you these Banished vehicles (Ghost, Banshee and Wraith) custom made by me to fit the Combat Evolved artstyle. The vehicles also have their red plasma weaponry as seen in HW2 or Infinite. It was a bit of a pain to set up the correct effects and colors for all material reactions ^^

The Banished Wraith uses The Vengeful Vadam's multiplayer Wraith tags as base for various stats and fixes I was unable to figure out myself, such as a better camera position and the ability to aim lower with the mortar, so credits to him. Link to his mod: Multiplayer CE Wraith

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INSTALL:
Just drop the contents into your tags folder and you're done.


I haven't discarded the idea to expand this tagset in the future with a Spirit dropship, turrets... and maybe an Ardent Hunter...? you know, for possible singleplayer mods.

You can use these for Custom Edition too, but you would need to readjust the hud elements for the Wraith. I would also recommend copying the default Wraith animation tags from MCC to Custom Edition to prevent the mortar from "closing" when aiming all the way down.

Known Issues:
Wraith health bar does not have a remastered HUD equivalent but... I mean, why on earth would you play using the remastered HUD...?

Some more info:
1.There's ONLY one tag file that will replace a existing one: the cyborg animations. It should not cause any sort of trouble because the only difference is that I added the "wraith-driver" label to the cyborg so spartans can drive the Wraith, still, just in case do a backup of your original cyborg.model_animations tag.
2.Wraith mortar has different projectile speed and damage values between the singleplayer and multiplayer variants for balance.