Halo: The Master Chief Collection

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IanLacksMods

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ianLacksMods

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About this mod

This tag pack is a compilation of edits I've done for the shaders and textures of various characters in Halo 2.

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This tag pack is a compilation of edits I've done for the shaders and textures of various characters in Halo 2. My goal with these edits was to do the following:

- Add more variety to NPCs by adding new armor permutations that (mostly) fit within the art style of Halo 2, or adjusting their color schemes to look more vibrant and saturated, making them more distinct from one another

- Update some models to better reflect their appearances in later games or maintain consistency

- Fix some notable errors still present in vanilla tag data

- Tone down the overall glossy look most characters tended to have

- Add subtle details to certain models and shaders

Some of the new armor permutations can be disabled via the character's 'model' tag data.

The tag data included in this archive is located in its own folder, so no vanilla files should be overwritten.

Note: While I have added some new armor permutations and ranks to a couple characters, these will need to be manually set within the character's tag data or through scripting/scenario editing

!!! HOW TO INSTALL !!!
1. Open/Extract the archive, and drag the "tags" folder into your H2EK folder
2. (optional) inside the "=== OVERRIDE ===" folder, drag the "objects" folder into the "tags" folder located in your H2EK directory.
This will replace the vanilla biped and scenery files with the ones I've modded, allowing the scenario files to easily recognize and
use them for campaign.

Feel free to use and modify these tags, but I would greatly appreciate being credited if you use it in a mod.

List of Changes:
BRUTE
    - Toned down glossy skin and added detail maps.
    - Tartarus's eyes are now shared with all ranks and is no longer transparent.
    - Added a color change map for the Brute armors
    - Added Captain's armor from Halo 3 (can be disabled)

BUGGER/DRONE
    - Toned down glossy skin

CORTANA
    - Removed alpha map from Cortana's base texture and adjusted the scrolling text texture

DERVISH/ARBITER
    - Adjusted Armor shaders to be more shiny like in Halo Wars and H2A
    - Replaced eye texture
    - Added armored mandibles based on the ones he has in Halo 3 (can be disabled)

ELITE
    - Replaced eye texture
    - Rtas 'Vadumee's eyes are now shared with all ranks and is no longer transparent. (can be adjusted)
    - Toned down glossy armor
    - Adjusted armor colors
    - Elite and Elite Ranger now share the same render_model
    - Elite Ranger's jetpack is now tied to the biped's "flying" state instead of their "alive" state
    - Added a voice filter effect to Elite Ranger ranks
    - Added an "Elite Special" model that uses the "bluish_glass" reflection map and also uses a blue color for the lights on the arms and legs
    - Added Spec-Ops helmet that reuses the ranger helmet, but with smaller lenses. This helmet is now used with the "spec_ops_dog" variant by default
    - Ranger armors now have a color change system and use green lights on the arms and legs
    - (NEW) Added an armor permutation for orange and blue shield indicator colors on the arms and legs

GRUNT
    - Added armor permutations from Halo Reach and Shell variant from Halo CE (can be adjusted)
    - Added a voice filter to the Ultra ranks (can be adjusted)
    - Toned down glossy skin and added detail maps.

HERETIC
    - Seperated armor and skin into seperate materials to provide better contrast
    - Added Eyes mesh
    - Adjusted goggles opacity
    - Heretic Leader's jetpack is now tied to the biped's "flying" state instead of their "alive" state
    - Added a voice filter effect to all ranks except the Heretic Leader

HERETIC GRUNT
    - Added a color change map for backpack and armors
    - Added a major rank to the model's variant and color change data (.character tags must be setup manually)
    - Toned down glossy skin and added detail maps.

HUNTER
    - Added eyes to the Hunter (can be disabled)
    - Added a subtle covenant hexagon detail map
    - Adjusted shaders for the worms

JACKAL
    - Added the helmet from Halo CE for majors, and the sniper helmet from Halo 3 for snipers (requires adjustment for sniper variant)
    - Adjusted the sniper helmet to have glowing lenses
    - Toned down glossy skin and added detail maps.

MARINE/MARINE FEMALE
    - Added a color change map system (Primary determines their armor and helmet colors, Secondary and Tertiary determine their camo pattern colors)
    - Added the hud and mic from Halo CE, and the glasses from Halo 3 as new helmet variants (can be disabled)
    - Assigned armor to its own material to give it a reflection map separate from cloth and skin
    - Adjusted colors and permutations to better differentiate pilots and sergeants from common infantry (can be adjusted)
    - ODST Textures have been redone, giving them a more detailed diffuse map
    - Adjusted ODST shader assignments to give their armor a reflection map and tone down the specularity of the visor
    - Added a voice filter to ODST ranks (can be disabled)
    - Added helmetless variants of ODSTs
    - Added a new variant of Johnson in his dress uniform wearing the Colonial Cross (must be set manually via scripting
    and scenario editing)
    - Added Miranda's dress uniform and ODST armor for female marines

MASTERCHIEF
    - Base texture has been adjusted to no longer have scratches and dents. Since the Chief's armor is supposed to be brand new
    at the start of the game, I figured this would be nice for the sake of consistency
    - Toned down the specular values of the reflection map
    - Added a new variant to the model that uses the vanilla damaged textures (must be set manually)
    - Added suit lights
    - Adjusted Visor shader to look more shiny and less "flat"

PROPHET
    - Eye UVs have been adjusted so that the prophets now look forward
    - Adjusted crown and headdress textures to have a more "golden" look to them