The mod everyone always wanted, where not only do you play as a Grunt (with custom first person arms and legs, and supporting the entire Reach sandbox), but also every single enemy (and some wildlife like the Moa and Guta) have been Grunt-ified! Experience Reach like never before: From half the height as a normal Spartan
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DLC name
Halo: Reach
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A complete overhaul to Halo Reach where you not only play as a Grunt, but every single enemy has been modeled to be a Grunt. From Jackals, to Elites and Brutes, to wildlife like Moas and Guta. Every single enemy has been modified to fit within a Grunt's body. Several custom collision models and render models have been created solely to make every enemy feel like their original counterpart, only shrunken down to the size and demeanor of a Grunt. Brutes helmets fly off, Hunters back platings come off, and Elites have shields. It's a new perspective for the Reach campaign that has taken almost 200 hours to figure out the engine and create an experience as in depth as this.
Featuring new full animations support for every single weapon and vehicle in Halo Reach, as well some tweaked animations to allow enemies to do things like melee or armor lock.
Special thanks to:
- Crisp for developing the Blender add-on to make modding Reach even possible
- SnackQuest for upscaling the Grunt skin texture to look better in first person or on larger creatures like the Guta