Supreme Forge is a mod that adds a lot more capabilities in forge in halo reach.
Requirements
DLC requirements
DLC name
Halo: Reach
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Installation: After downloading the file in which the map named forge_halo.map is located, you need to find the path in which you have installed the halo reach game. In the steam version, the path should look like this by default: "C:\Program Files (x86)\Steam\steamapps\common\HaloTheMasterChiefCollection" If you have already located your path you need to go to the halo reach and maps folder, and there - drop the file you downloaded.
In the mod I intend to add mainly vehicles from the campaign that are not normally available to the player also in future updates I will focus on AI so that the player has the opportunity to respawn enemies on the map not only ordinary but also in vehicles, dropships, or fleets. Currently I am focusing on the basics, but with the progression of the mod I will pay more and more attention to it.
The latest 1.1 update introduces new campaign vehicles and more models (still) like fleets, scarab and others