Halo: The Master Chief Collection

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Photolysis

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Photolysis

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About this mod

Wished Firefight was a thing in the original Halo? It's finally come true.

A fully-fledged Firefight mode that offers features and customisation close to that of the official modes in ODST and Reach, with multiple gametypes and maps for relentless combat in the original Halo sandbox.

Requirements
Permissions and credits
Mirrors
Changelogs
Edit: Firefight CE is now on the Steam Workshop. The file hosted here is suitable for manual installation with both the Steam client and Windows Store client.

Steam workshop link can be found below:
https://steamcommunity.com/sharedfiles/filedetails/?id=2898809930

Firefight CE is a customisable Firefight mode for Halo: CE as part of the Steam and Windows Store releases of MCC PC, with features roughly on par with that of ODST and Reach, implemented as best as possible in the original CE's game engine. Which really does not want to do these things.

With multiple maps and game modes, this allows a lot of opportunities to explore the Halo sandbox, and relentless combat not really offered during the original game.

Customisation is offered within the game itself, meaning only a single map file. I still have no idea how I managed to implement this.


Key Features

  • Customisable Firefight experience with 11 built in game modes, which can be tweaked as desired with many options.
  • 6 unique maps and one night variant.
  • Fuel Rod Gun and Flamethrower are available from multiplayer, and tweaked for PvE balancing. The Rocket Hog has also made its way over.
  • Drivable Wraith can be optionally spawned.
  • Experimental coop support.
  • Skull progression to vary the game.
  • Additional enemy variants where this makes sense, such as Jackals with Needlers.
  • Optional Halo Digsite content.


Built in game modes

  • Firefight Classic - The standard Firefight experience we all know and love.
  • Sniperfight - Infinite sniper rifle, pistol, and grenades.
  • FRGfight - Infinite fuel rod, needler, and grenades. Look into the light...
  • Rocketfight - Infinite rockets, flamethrower, and grenades. And explosions.
  • Gruntpocalyse - An old classic returns.
  • Beakageddon - Jackal equivalent of Gruntpocalypse.
  • Phantoms - Firefight, but all enemies are invisible. Uses the "Assassins" skull not currently officially implemented in CEA.
  • Fistfight - No weapons other than the skull and the flag, uses the Black Eye skull.
  • Floodfight - Firefight against hordes of Flood.
  • Robocalypse - A lot of 0s and 1s, out to murder you.
  • Fiesta - It's a surprise party and everyone's invited. Completely random enemies, random weapons, infinite ammo, random skulls, all vehicles.


Maps

  • Rockslide - Based on the rockslide section from "Halo"
  • Hangar - Based on the hangar on "The Truth and Reconciliation"
  • Island - Just outside the main facility on "The Silent Cartographer"
  • Snowfield - A snowfield on "Assault on the Control Room"
  • Snowfield (Night) - Night version of the above
  • Swamp - The initial swamp area on "343 Guilty Spark"
  • Extraction - Set in the area with the first group of marines on "Halo"


Primary Skulls

This mod does actually enable the skulls used in CEA for skull progression, instead of using enemy variants.

  • Anger
  • Black Eye
  • Catch
  • Cloud (Fog)
  • Famine
  • Mythic
  • That's Just... Wrong
  • Thunderstorm


Customisation Options (Single Player Only)

In addition to the built in gametypes, single player allows many other options to be changed. A few examples are:

  • Map hazards - map hazards such as enemy Banshees.
  • Marine allies, which can be optionally made invincible if you'd like them to live more than 2 seconds.
  • Starting weapons and equipment
  • Infinite ammo, including bottomless clip
  • Infinite active camo
  • Vehicle map set, with most maps allowing some form of vehicle use. Covenant vehicles can also be made indestructible.
  • Enemy squads can be customised. Yes you can fight entire waves of Gold Elites, or Hunters if you want. With a skull.
  • Skull progression. Enable them all, disable them, randomise them, or play with pre-set variants.