Halo: The Master Chief Collection

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retobix

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retobix

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About this mod

A remake of Hang 'Em High using assets from the Pit.

Requirements
Permissions and credits
Changelogs
Donations
Credits:
Designed by retobix.
Vegetal and dt192 for map fixups, shader manipulation, and implementation into the HEK.

Gametypes supported:
• Slayer
• Capture the Flag (symmetrical, asymmetrical, and neutral)
• Assault (symmetrical, asymmetrical, and neutral)
• VIP
• Juggernaut
• Infection
• King of the Hill
• Territories
• Oddball

Major layout changes:

Some changes to the layout have been made following design ideas from previous official remakes in addition to some original choices:

The most notable change is the presence of much more cover than in previous iterations. This is meant to balance the accuracy and range of the battle rifle and to encourage more frequent traversal of the upper routes. That said, timing and commitment are still important factors when choosing to move down a long catwalk safely.

This remake adds one new area acting as a side-door of sorts to both the attackers' base and defenders' base. The camo previously at the double ramp has been moved to this hallway.

The interior of the defenders' base has been expanded. Instead of a ramp that extends from the floor to the roof, it leads into a small room that's connected with the inner hallway at multiple points. An air lift can take the player further up at the risk of announcing oneself. The overshield has been moved to the adjacent room.

While these changes have been made to accommodate for additions to the sandbox from CE to 3, they are, of course, subject to change pending feedback. Please comment or message me with feedback so that we can improve the map. Many visual refinements have been left out of this release to focus on the layout, so it would be appreciated if you directed feedback that way. However, it would also be very helpful if you have any tips on skybox and lighting preparation for future releases.

Install:

Back up and replace "...\Halo The Master Chief Collection\halo3\maps\cyberdyne.map" 

Changelog:

Version 0.1
• First public release.

Known issues:

• Stretched UVs in a few spots.
• Lights generated by illum shaders don't appear to create spotlights on the attached surface.
• Some Lights appear to be overly bright

For future releases:

• Decorations
• Decals
• Terrain blend map
• Custom skybox
• Soundscape
• Furnished out-of-bounds areas
• Add physics to the sniper catwalk
• Portals

Stay tuned for remakes of Ivory Tower, Coagulation, Behemoth, and Danger Canyon, as well as several original maps.