Halo: The Master Chief Collection

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Krevil

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Krevil

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About this mod

A new Firefight scenario with numerous modifications and additions set on the campaign map Tip of the Spear

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Cliffside

Cliffside is a preview of a larger mod I'd like to make at some point in the future which would overhaul every Firefight map however I would like to make the weapons, vehicles, equipment and enemies more varied and visually interesting before releasing the full mod. This was also my foray into figuring out the mechanics of what makes a Reach Firefight map tick so I could understand how to bring Firefight to other maps.

The first thing you will likely notice when spawning into the map is that the old Reach ammo boxes are gone - these have been replaced by the armory shelves seen in ODST's Firefight, with one notable difference: Weapons in the shelves will be randomly replenished each round from a pool of UNSC weapons including several new variants and additions. There's also equipment boxes which spawn on the map which spawn a random pair of equipment at the start of each new round so that you have more options than what your loadout gives you.

The second thing you're likely to see is the marine allies who are also tracked by your HUD which I've changed to try to match some of the beta screenshots shown off by Bungie way back when. Much like on Installation 04, your marine allies will follow you around and jump in your vehicle or any spares if there aren't enough seats in yours. Should any die, a falcon will arrive the next round to drop off some reinforcements for you.

The Target Laser functions differently in this mod to how it does in regular Firefight. It will not drop from weapon pods, instead spawning in a case atop the player's main spawn area. It starts with one charge and gains more with every round, resetting at the beginning of a new set. The reason for it being moved from weapon drop pods is so that now players will always get two random power weapons from the drop pods rather than one should they have lost the Target Laser.

As enemies spawn into the level, this Firefight map and eventually all of my maps will feature both Phantoms and Spirits flying in to drop off troops. I discovered that at one point it appeared Bungie had planned to either have both or give the player the option in the menus to choose the type of dropship and I thought it was a neat idea so I reimplemented it for this mod.

As waves progress and tougher enemies spawn, you may eventually find variant weapons which perform differently to their base counterparts.
These have been inspired by the weapons featured in Halo Online, Halo 5's Warzone and Halo Infinite and I would like to add more in future iterations of the mod as well as new enemy vehicles and equipment. I recommend playing the map on Heroic or Legendary, as higher difficulties will allow more enemies with variant weapons to spawn.

A full (or near enough) list of features is below:

Current Features:

New Weapons:

Brute Plasma Rifle
Brute Plasma Repeater
Classic Fuel Rod Gun
Hunter Particle Cannon
Prototype Focus Rifle
Mortar Rifle
Spike Revolver
Needle Rifle Ultra
Unstable Needler
Pulse Plasma Pistol
Bloodblade
Grenade Machinegun
Battle Rifle
Assault Carbine
Longshot AR
CQB DMR
Stygian Shotgun
Quickshot Magnum
Flexfire Sniper Rifle
Cluster Grenade Launcher

Visual Changes:

Beta Style HUD
Needler Recolour
Needle Rifle Recolour
Concussion Rifle Recolour
Beta DMR Clip Counter
Brute Skin Retexture
Brute War Chieftains now have bronzed armour
Red Brute Shields
Classic Style Elite Rank colours
Elite Officers can also appear as Majors
Elite Ultras and Generals sometimes use the regular combat harness
H2 Style Phantom colours
H1 Style Spirit colours
Wraith, Ghost and Revenant colours are more pronounced
Teal Jackal Minor Shields

Weapon Changes:

Assault Rifle damage buffed to be similar to Halo 4
DMR accuracy increased
Needle Rifle accuracy increased, RoF increased, projectiles can now rarely attach and supercombine vehicles (not for AI)
Needler requires one extra needle to supercombine but can now attach to shields
Shotgun projectiles do more damage and are more effective at distance
Plasma Repater accuracy increased, projectile speed increased and damage never scales by distance
Plasma Rifle accuracy increased
Concussion Rifle damage increased, RoF increased
Magnum can now fire full auto
Spike Rifle damage type changed to bullet_fast, magazine increased to 60 rounds, can now overheat
Plasma Turret RoF increased, projectile speed increased
The Target Laser no longer spawns from drop pods and starts with 1 charge that increases each round and resets each set

AI Changes:
AI no longer have reduced damage vs other AI
AI will no longer wait before attempting multiple melee attacks
Brutes have minor shields that are resistant to needles and melee attacks
Brutes using Gravity Hammers now have effects attached to their attacks
Brute Hammer Chieftains now use armor lock
Brute Captains can be upgraded to Captain Majors featuring a red colour scheme
Hunters can be upgraded to Majors with the Halo 2/3 Style Particle Cannon
Hunters can be boarded after breaking off their back plate (may cause issues in multiplayer games - use at your own risk)
Hunters require more damage to be pinged
Elites, Grunts and Brutes now sometimes carry the CE style Fuel Rod Gun
Elite Generals can be upgraded to Zealots
Elite Zealots can be upgraded to Field Marshals
Elite Spec Ops can now use holograms
Elites move around more in combat
Grunts are slightly less likely to kamikaze and fewer do so at the same time
Jackal Majors can be upgraded to Ultras with gold armour and purple shields
Jackal Snipers can now use melee attacks

Firefight Changes:

Both Phantoms and Spirits drop off troops
Vehicle drops are randomized between Wraiths, Ghosts and Revenants
Ammo Boxes have been replaced with ODST style armory shelves
Wraiths now self destruct when the driver dies
Weapons spawned from Resupply Pods have a greater variety
Weapons in armory shelves are randomized each round

Misc Changes:

Spartan movement now feels more in line with other games
Terminal Velocity slightly increased to allow longer falls
Melee does less damage but can bleed through shields
Spartans now have the same jump velocity as Elites
Sprint disables shield regeneration while in use
The Falcon now drops its sideguns when destroyed

I have also included the Brute Chopper for players to use - in the future I would like to have AI using this however this will require more time to realize as it currently uses mongoose driving animations which are even less suitable for AI than players.
You may also find that I have included an easter egg or two in the level. Have fun searching.

Installation:

Place the map file ff20_courtyard in your haloreach\maps directory and the sfx.fsb and info files within haloreach\fmod\pc. These replace the vanilla files, so be sure to keep backups for when you want to play MCC without mods enabled.
Alternatively, use Vortex to manage your mods.

Once in-game you can launch the map by playing Courtyard. I recommend leaving scenario extras on for the best experience.