A material/texture pack featuring fully custom-made recreations of various textures from Halo 2's Delta Halo missions, utilizing Halo 3's PBR shader.
Requirements
DLC requirements
DLC name
Halo 3
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Donations
No donations accepted
This material pack includes recreations of various textures featured in the Delta Halo and Regret missions from Halo 2, made from the ground-up in Substance Designer for Halo 3's PBR shader. Some textures were excluded from this initial release, but will eventually be added in at a later date.
All shader tags are pre-configured and ready to use in any project, and all texture source files will be included in the data folder.
To install, simply drag the tags and data folders into your H3EK root directory. It is recommended that you also install the included shader_collections file, or include a reference to "cone_collective\levels\shared\cc_delta_halo" in your own for easier shader assignment in your 3D software. The included collections file uses "cc_delta" for the material prefix.
Please feel free to leave feedback, as I plan on adding more textures from Halo 2 in the future and I am more than willing to adjust the ones in this first release based on community reception.