About this mod
Call of Duty: Black Ops II - AK47 imported into Halo 3
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
About:
The AK47 from Call of Duty: Black Ops II ported to Halo 3 for use in the Halo Editing Kit (Halo 3 Mod Tools)
Includes:
*All the Tag Files for the weapons.
*Data source files to allow for editing in Blender (or other modelling/animation software)
*Unused/Unfinished animations in Data folder.
Installation:
Step 1: Drag and Drop the "data" and "tags" folder into the root of the "H3EK" folder
Example location:
"C:\Program Files (x86)\Steam\steamapps\common\H3EK\"
Step 2: Run the "Sound Import" batch file in "H3EK\data\sound\weapons\ak47" to import sounds
Step 3: Run the "Hud Import" batch file in "H3EK\data\ui\hud" to import Hud text.
Step 4: Import the Tags into Sapien or Guerilla.
Credits:
The Call of Duty: Black Ops II AK47's Textures, Models, Sounds and Animations are owned by Treyarch/Activision.
Weapon ported to Halo 3 by me(Priception).
Please give credit if you use this weapon in one of your maps.
The AK47 from Call of Duty: Black Ops II ported to Halo 3 for use in the Halo Editing Kit (Halo 3 Mod Tools)
Includes:
*All the Tag Files for the weapons.
*Data source files to allow for editing in Blender (or other modelling/animation software)
*Unused/Unfinished animations in Data folder.
Installation:
Step 1: Drag and Drop the "data" and "tags" folder into the root of the "H3EK" folder
Example location:
"C:\Program Files (x86)\Steam\steamapps\common\H3EK\"
Step 2: Run the "Sound Import" batch file in "H3EK\data\sound\weapons\ak47" to import sounds
Step 3: Run the "Hud Import" batch file in "H3EK\data\ui\hud" to import Hud text.
Step 4: Import the Tags into Sapien or Guerilla.
Credits:
The Call of Duty: Black Ops II AK47's Textures, Models, Sounds and Animations are owned by Treyarch/Activision.
Weapon ported to Halo 3 by me(Priception).
Please give credit if you use this weapon in one of your maps.