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Boundary Break: a Halo: Reach gametype
A new game mode created with ReachVariantTool: Boundary Break allows you to survive outside of a map's boundaries, and to break out of them in the first place.
In-Dev: Halo Minesweeper
A pre-release demonstration of my Minesweeper gametype, which uses custom scripts created with ReachVariantTool.
Cursed Slayer
A modded game variant created during development of this program: unarmed starts, grenade regeneration, 69% jump height, 200% precision weapon bloom, and a full-auto Magnum with the fastest possible fire rate.