Halo: The Master Chief Collection

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Sgt Stacker AKA Nullen

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Nullen

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About this mod

Vanilla With Sprinkles is a mod for Halo 2's campaign that modifies and scales up many of the game's AI encounters, and adds new allies and enemies throughout while keeping the weapon sandbox mostly intact. It is geared toward players who are looking for a fresher experience after playing this game for years like I have.

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Vanilla With Sprinkles is a mod for Halo 2's campaign that modifies and scales up many of the game's AI encounters, and adds new allies and enemies throughout while keeping the weapon sandbox mostly intact. It is geared toward players who are looking for a fresher experience after playing this game for years like I have, so I've been wanting to make something like this for a VERY long time. This has been extensively playtested on Heroic, and Legendary mode's player handicaps have been removed. 




LEVEL CHANGES: 


Cairo Station
=========================
Security Marines have been added to a few areas, they're identifiable by their blue armor and are pretty handy with the magnum.

Jackals are encountered, and some of them are pretty thrilled to have gotten their hands on highly sought-after human weapons.

Spec Ops Covenant appear towards the end cuz I think it makes sense for them to be the ones handling an explosive device
instead of more common ranks

Some Marines are armed with MA5Bs



Outskirts/Metropolis
==========================
The Militia and NMPD are new allies encountered in Old and New Mombasa. Militia members are commonly seen wielding surplus MA5Bs supplied to them by the UNSC, and have taken a liking to the plasma grenades that they've looted off of covenant troops that they've killed. They've also tricked out the ultra-popular civilian warthog and uberchassis with turrets so they can fight with style. Their behavior is similar to Halo 1's Marines, and their presence rewards playing aggressively so they can provide fire support. They are not nearly as durable as the marines due to their lack of armor, and can easily be stunlocked under sustained fire, but their health will fully regenerate over time to encourage letting them accumulate.


The Pelican Pilots have survived the crash thanks to the brand new shock absorbent armor that the UNSC issued to them.


Brutes and shellack grunts make their debut in the first area

Jackals use human weapons on occasion, and some snipers have their weapons replaced with portable plasma cannons. They're terrible shots with the sniper rifle, I promise.

The scale of the Warthog beach section has been raised significantly, the AAA cannons now function like they should and they 
are heavily fortified. Thankfully, there are plenty of volunteers itching to take it all back. The last tunnel area has been tweaked to present more of a challenge to the player, the Covenant there REALLY want the chief dead now.

A few more allies have been added to the tank section and more enemies have been scattered around the bridge where appropriate, including some spectres.

The tunnel section after the tank push has been modified to introduce the Brute Stalkers.

The park and city encounters have been scaled up to convey the idea that a massive battle is taking place over the center of 
New Mombasa. It didn't make much sense for the build-up to only culminate in a fight against just 3 wraiths. Now the Covenant
are a bit more serious about their siege, and the humans are serious about defending it. 

The Mongoose has been implemented and appears semi-frequently throughout both levels. 

The Arbiter/Oracle 
==========================
Heretic Jackals and Hunters are now present, with the Heretic Jackals being more varied in their weaponry compared to the Grunts and Elites since they're scavengers who love all kinds of firepower. They frequently wield plasma rifles, and are not as disciplined with the carbine as Heretic Elites are. The Heretic Hunters occasionally use conventional weapons instead of arm cannons, and are very vulnerable to stunlocking to keep encounters with them balanced. The Heretic Grunts now have a rank structure in place, you'll know the majors and ultras when you see them. Heretic Elite Ultras have also been added, their green armor makes them immediately identifiable in a firefight.

Allies have been uncapped for balancing purposes, with a chance of allied Brutes to appear.

Two Spec-Ops Jackals have been added to the Squad at the start of both missions 

The Flood Juggernaut encounters have been restored, and most of the elite combat forms are now infected heretics

"Follow" plays a 2nd time during the fight against the Heretic Leader

Delta Halo/Regret
==========================
Hey, what if the ODST Platoon didn't suffer a bunch of casualties right on impact?
More ODSTs appear at the start, and two can be seen dual wielding SMGs and Magnums
The Pelican that drops off the warthog now has a full passenger bay, the levels' ally limits
have also been removed. What's that? In Amber Clad didn't have that many marines onboard? 
Here's a thought: Shut up.

The Bridge Bunker is more fortified, there are now a few more threats to deal with and the Shadow is an available vehicle for players who'd like the opportunity to load one up with marines.

The vehicle section now has more enemy infantry in a few spots.

Spec Ops teams appear in some areas of Regret

Honor Guard Grunts appear alongside elites during the fight against Regret

Sacred Icon/Quarantine Zone
==========================
The battle in the Sentinel Wall is now ongoing, more allies are encountered and enemy marines are common.

Friendly brutes appear prominently.

Most flood encounters have been tweaked to include Grunt, Brute, and Jackal combat forms.

Juggernaut encounters have been restored along with a couple new ones

Flood Bomber Forms are fought in some areas

The Sentinels' weapons have been diversified, now some of them use the enforcer's needler
and grenade launcher.

Most grunts in the Sentinel Wall have the Shellback variant

Gravemind/High Charity
==========================
Honor Guard Brutes draw pikes when berserking

Honor Guard Grunts appear at the start

The Chief finds himself in the middle of the Schism a lot sooner, starting with
the Grunts and Jackals protesting the Brutes' rise to power.

A couple of captured heretics fight alongside the player and marines, the 3 jackals
from the Arbiter cutscene are also present. They normally don't last very long though.

Brute-aligned Grunts frequently appear

Elite-aligned Spec Ops Jackals have been added

Many brute vs elite encounters have been expanded or overhauled

Elite troops have been added to High Charity

Diversified the Flood Combat Forms, including a new Juggernaut encounter

Uprising/The Great Journey
==========================
Diversified the ranks of the dead elites in Uprising's intro

Vastly increased the the scale of most encounters, including more allies

Marines can be seen fighting alongside the Arbiter and the Separatists. 
Don't give yourself a brain hemorrhage wondering how they got there. 

Allied Spec-Ops Jackals have been added, some of them got ahold of
human weapons. 

A gauss warthog appears with the spectre in Uprising's vehicle segment 

"Reclaimer" plays a 2nd time during the vehicle segment

The Great Journey's opening encounter has been modified to have more allies present
A fanmade rendition of "Brothers In Arms" plays during The Great Journey's opening encounter

Pairs of Marines and Jackals accompany the Hunter Push
Halo 2's "Under Cover of Night" rendition plays during the Hunter Push

More enemy infantry appear during the scarab escort sequence

Separatists and Marines ride the scarab and engage enemies from its deck

Nerfed the Fist of Rukt.. For now at least

Diversified the pool of allies that spawn during the Tartarsauce fight



AI CHANGES:


Marines
====================
Marines now have a lot more variety, and have a chance to spawn with different headgear and rolled up sleeves. The result is a call-back to CE's more rag-taglook that also gives them more characterization ingame.

They can now wield brute shots and energy swords. They don't use the sword correctly at the moment but I will definitely fix this in an update.

Looking into the H2EK, I was surprised to see that the ODSTs were just a cosmetic change from the Marines in the base game. Since they're supposed to be a highly trained Special Forces unit, their AI needed improvement to convey that better. ODSTs can now dual wield, board vehicles, and are now in constant motion during combat to avoid getting hit. 



Covenant
====================
Grunts now have an honor guard rank, and Spec-Ops Grunts have been given a major variant that uses the Reach design.

The "Shellback" design has returned from CE, and shellback grunts often indicate that their lance is being led by brutes.

Friendly Grunts can wield rifle weapons like the Carbine

The Jackals' shields have been changed to look more like their H1 incarnation. They now have a Spec-Ops variant and a dialogue 
variant that speaks English. The voice modulation is meant to sound similar to their portrayal in Halo 5, and they'll call out the Arbiter or MC to other enemies or allies. The Spec-Ops Jackals wear CE Helmets and have green shields. Spec-Ops Jackals rarely flinch when damaged, frequently maneuver under fire, and they are rarely encountered alone. They normally lead lances of lower-ranked jackals or work in squads with each member serving a specific role. They especially don't like loyalist snipers. To top it all off, the Jackals' equipment has been diversified. Some of them use scavenged human weapons where appropriate, and can be seen wielding fuel rod cannons in some rare instances.

The Elite ranks' health and shield stats have been changed to match the ones in Halo 1 alongside the Jackals and Grunts, making encounters with them a lot more challenging. Many Legendary-exclusive encounters have been enabled for lower difficulties and Zealots have been added to just a couple more areas. Stealth, Zealot, and Spec-Ops Elites have been given aqua shield indicators on their armor to match their H1 appearance, and the Spec-Ops Elites now have a major variant that is heavily inspired by the Spec Ops Elite design from H3. 

Hunters now have a major variant inspired by the one from ODST that carries a fuel rod cannon, they also have a handful of new encounters throughout the campaign. 

Brutes appear as allies on occasion in the pre-Schism Arbiter missions, and many additions have been made to their armor. Brute Minors use the standard H2 helmet, and Majors and Captains use ports of their H3 headgear that have been simplified to fit H2's art style better. There are also Brute Stalkers and Heavies in several areas, the Heavies are most often seen using the handheld plasma turret.



Flood
====================
Flood-infected Heretic Elites are fought in Oracle

The Juggernaut has been given its own dialogue bank using sounds from HW2 and H3, and it will explode on death since it doesn't have a death animation.

The Flood Bomber Form from Halo Wars appears in a handful of encounters. Due to technical limitations, their attack
does not spawn infection forms yet.

Grunt, Brute, and Jackal combat forms prominently appear throughout the later flood missions, each form behaves differently to add some more depth to the flood. As of writing this, only the Flood Grunt's model is 100% finished, the others are still a work in progress but are otherwise functional.
==========================================================================================================================================

Alright, that about covers it. Enjoy!


CREDITS
AI - Assault Rifle tags, Marine eyepiece variant
Spiral - Color change masks for marines and shellback grunts, civilian textures
Mynameislol - Flood Heretic Elites 
Dimitri - Inspiration
AltSierra117 - Pre-Release Shadow Restoration
Fluffles - Sleeping Heretic Jackal animation, Shadow animations for the Marines 
Redwine_Zilla - playtesting
Brian and Pirate Penguin - Honor Guard Grunts
josh11735 - "Brethren United" music track

If I've left anyone out, please contact me so I can update this list to include you