Halo: The Master Chief Collection

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weaver900

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gnademassica117

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About this mod

New SPV3-Inspired Roguelite Co-Op Firefight mode for Halo 3, featuring a Random Enemy Squad generator, an ODST drop system, revive system, Hero campaign characters, 7 Boss Fights, H2A, Halo Wars, Reach and Halo 4 characters and vehicles, custom content from other tag releases, and much much more!

Requirements
Permissions and credits
Mirrors
Changelogs
Ultimate Firefight

Now on Steam Workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=2898932491

Please note! This mod uses Halo 3 Co-Op netcode and therefore has issues with freezing and disconnecting if connection is not absolutely excellent. If you crash or disconnect after making significant progress and have the vod, I will include you as a runner up :)


Much of the following information is outdated, the mod page will be being revised soon following the release of the final update.

Please note that this mod is VERY big and VERY long, to see all the content will involve getting to at least Round 8, which can take many hours, and even then, after that point new features like multiple boss fights being possible at once will unlock.

Saving and quitting your game will allow you to continue where you left off in single player as long as you do not start another campaign mission. It is not recommended to play this mod all in one go, but good luck if you try :D




Featuring 10 waves, and infinite rounds of classic Co-Op or Solo Halo fun, with some new twists!

Normal difficulty recommended for Solo play.


This new mode features some unique systems:


Drop Pod Respawn system:


When a player dies, they return to the nearest living player, or their dead body in style! This uses up a life however, so as cool as it is, you don't want to drop in too many times!


Hero System and Revive system:


This map features 10 unlockable Hero characters from the Campaigns of Halo 3 and Halo 3: ODST! Unlock one at the end of each round, and they will stick with you forever! If they or a co-op partner goes down, you can revive them by walking up to them and holding RB! You hit marine? No? Then listen up!


Random Enemy Squads system:
Ultimate Firefight randomly selects enemy types to fill out the four squads that spawn each normal wave. As you progress from waves 1 to 10, you'll notice the enemies you face becoming tougher! That's normal right? Well, there is actually a tailored selection of enemies being spawned every wave! This system works on unlocks, after each wave you will unlock a new type of enemy, of which there are dozens! Higher waves will select more powerful enemies out of the ones you have unlocked, so as you progress through the rounds you'll be facing more diverse diverse waves full of different squad configurations and challenging enemies!

Random Reward system: 
At the end of every wave, you will be given a reward depending on how high of a wave you are on, and what rewards you already have! This can include many different types of vehicles, powerful weapons, air support from a Hornet, A squad of Marines or Spartans to back you up, and if you're really lucky, your very own Tank!

Random Events

As of version 2.0, you  now have a chance of a special event during each wave, this could be a group of Engineers blocking your radar, Jetpack brutes flying into the battlefield with hammers, Elite Drop Pods raining down from the sky, or even flood or sentinels getting involved!

Special Waves
There are ten unique "Special Waves" including Flood Invasion, Sentinel Swarm, Heretic Banished (Banished with human weapons), Hammer Time (Jetpack brutes with Gravity hammers), and many more! A random one of these will play out on Waves 5 and 8 of each round.

Boss Waves
On the final wave of each round, you will face extremely powerful opponents! You will always receive some heavy equipment before these rounds if you don't have any, but your enemies will too! Fight against Brute Warchiefs and Chieftains, Elite Zealots and Ultras, and even a Scarab!

To Install:
Go to this location: C:\Program Files (x86)\Steam\steamapps\common\Halo The Master Chief CollectionDrag the "Halo3" folder from this mod into that folder, and overwrite the files it asks.(You may want to look through the files first and back up your original files by copying them elsewhere in case you want to play matchmaking in the future)Play Floodgate with anti-cheat disabled, and get shooting!
You can alternatively start from Rally point bravo for the Sandbox mode where all enemies are unlocked from the start.

Known bugs:
-If a player dies while using a turret (not one on a vehicle, just the standalone ones), they will respawn incorrectly and will be frozen in place until you restart from previous checkpoint.

Please report any bugs you come across!

My other mods:
Enjoy this mod? If you like a bit of PvE action, you can try out my campaign/co-op series:
Part 1: Secret of Sandtrap
Part 2: Mysteries of the Mountains

Credits:
Ultimate Firefight was primarily developed by me, Weaver900, but also contains content created by many other talented modders, modellers, artists and translators. This mod would be nowhere near as fun, accessible or varied without their amazing contributions:

Calantorn: Brute, grunt and hunter models and custom cannons, flood vehicle animations, Armored Flood Brute Tags
Byzantine is Roman#0239: Ported Halo 2 Elite animations and rocket launcher tracking UI
Kashieera: Revenant, Focus Rifle and Plasma Launcher tags
Mythicjaqui: Tactical Battle Rifle and Pulse Plasma Repeater weapons
Vuthakral: Spectre tags
Krevil: Halo Infinite style HUD
aLTis: Bulldog vehicle
TheHostileNegotiator: Sentinel Enforcer tags
Spartan Tanner: Rocket Warthog vehicle
The Mindful Moron: Faster H3 combat forms
echo482: Additional Playable Marine Biped animations
FunnyAnyway: Halo Reach Skirmishers and Jackals
xM: Flood ODST tags
J3F33M1: Spanish translation/Traducción al español realizada por J3F33M1
Ryno: H2A tags
GreenKnight: Halo Wars/Halo Wars 2 vehicles and characters
Master00f: Fixed up Locust AI tags (Not yet implemented!)
Just Alex- Many vehicles and scenery tags
J-S/JSHaloMod- Vulture tags
Skaboodlydoodle/GreenKnight- Jackrabbit tags
Skaboodlydoodle - Sparrowhawk tags
AbiSV & Ubald007 - Retextured Halo Wars 2 models for Brutes and Hellbringers
Glitch5970 - Mangler, Skewer and Pulse Carbine models.
Brooen - Infinity Bridge blender model (used for pre-rendered cutscenes and loading screen)
dave96 - Italian translation/Traduzione italiana di dave96
RPA60- Halo 3 Infinite Weapons pack used for reference for bloom UI
Aegis Wolf- Plasma Claws model, based on a custom edition model by Ultimate_Dragon

Multiplayer Customization Version:
Gold Team: Multiplayer customization mod

Special thanks:
Oliver: Helping me test Co-Op mode like a billion times
FunnyAnyway: Helping me port Dare from Halo 3: ODST
Masterz1337 and the SPV3 team: SPV3 Firefight was a major inspiration for this mod :)
xChopp3r- First bug report and testing the mod early!
Byzantine is Roman#0239- Giving me the idea for the Banished Elite Rangers!

Patreon Legends:
AquaBlader
Joseph Jones
Mason Aye
Dreeming Royalty

Patreon Super Supporters:
Furasian
Joshua Fisher (Turbosimp)
Matt
Carter07
Jonathan Patterson

And finally, thank you for playing! Please leave me a comment, or even better record yourself playing! I love seeing people's playthoughs, and it helps
me make better mods to see where issues and good points are!

My Patreon, if you'd like to support me and my future ventures! https://www.patreon.com/weaver900

Enjoy!