Halo: The Master Chief Collection

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Just_Zoephie

Uploaded by

Zoephie

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About this mod

This is a redo of my previous overhaul mod now with more features than before and ALOT more polish.

Requirements
Permissions and credits
Whats new?
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Restored encounters on multiple levels, examples being the flood juggernaut on the oracle and on quarantine zone.
New weapons and enemy types (il explain those abit further down)
Globals have been modified so difficulty, enemy rate of fire, enemy health and shields, Ally health.
Chief given increased shields and health to account for new sandbox.
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Weapon changes!!!!
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Halo 1 pistol replaces halo 2 magnum. each ammo pack gives two rounds, reduced total reserve ammo.

E3 one bullet BR works kinda like a dmr mixed with a carbine.

Halo 1 AR replaces the halo 2 smg, it has increased damage to account for non duel wield.

GPMG added to levels, i have kept its muzzle flash i personally prefer it, meant to be a powerweapon.

Bullpup AR added made by a wonderful modder in the halo mods discord. (tip tap fire the gun)

Jackal shield added as a weapon to pickup (yes you can duel wield em)

Halo 2 plasma pistol damage has been increased slightly now feels comparable to the halo 1 plasma pistol.

Halo 2 plasma rifle damage and rare of fire reduced, spread increased. projectile speed increased.

Halo 2 Brute plasma rifle rate of fire increased spread increased. generates less heat due to increased rate of fire.

Halo 2 carbine now fires two 3 shots instead of one round. damage slightly reduced. magazine and reserves increased.

Halo 2 Flak round increased gravity on projectile and blast radius,

Halo 2 Grenades have both had their radius increased and damage output increased. (this does not include the bruteshot grenades)

Halo 2 beam rifle flesh targets damage reduced slightly.

Halo 2 Sniper rife damage against flesh targets increased slightly, now appears on more levels.

Aim assist angles and cones adjusted for the Halo 2 plasma rifles, plasma pistol, Shotgun, halo 1 AR, Halo 1 Pistol, Needler. Energy sword.

Halo 2 Needler rate of fire acceleration reduced but faster rate of fire when at max speed.

Silenced_Smg remains mostly unchanged error angle reduced for further range combat.

Halo 2 Shotgun range increased, damage output increased slightly, pellets increased from 10 to 15. ammo packs now only supply one magazine from two.

Halo 2 rocket launcher radius increased slightly.

Halo 2 gravity hammer at the time of release wont be useable by the player. (hoping to get that sorted at somepoint)

Halo 2 plasma and human turrets rate of fire slightly increased.

Covenant Plasma turret rate of fire increased.

Gauss hog turret changed to rocket hog.

Wraith now charges up. now has more blast radius and damage.
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AI stuff
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Flood juggernaut added to levels in restored encounters no longer will respawn over and over. (health slightly reduced)

Heretic_floodcombat forms added to heretic levels.

Honour guard grunts added to honour guard levels.

Odsts added to human levels. (they will have silenced_smgs)

Elite health and shields adjusted for new sandbox.

Brute health adjusted for new sandbox.

Heretic jackals added to heretic missions.

Sentinel presence increased on flood levels.

Halo 1 grunts added to all levels.

New elite variants, including the honour guard jackal shield, councillor, spec_ops variants, now will sometimes duel wield different weapons.

Chieftans added. looks like Tartarus i do not have a custom model at this time.

Marines updated with a fresh coat of paint (thank you stacker)
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Level changes
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First level covenant barricades increased thru out the level, cut banshee spawns in the final space section have been reenabled, Cut Odst spawn at the entrance to the first space walk section reenabled. Brutes, Jackals, added to the first level, multiplayer human machine gun turrets replacing the classic campaign ones.
More dead  marine bodies and blood with weapons and ammo packs for added atmosphere. 
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Second level Silenced smg placements thru out the level for the player to use, Brutes added, Sniper jackals now carry more carbines, Cut Ultra elite spawns reenabled, Creep now driveable by the player, Ghost drivers replaced with brute captains. SMG ammo packs replaced with Assault rifle ammo packs. New weapon placements around the level.
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Third level you Encounter the new wraiths, Replaced ghost drivers with brute captains tryin give it E3 feels, tank has been slightly buffed in the damage department, level remains mostly unchanged still not sure how the scripting works so could not restore the cut spawns.
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Fourth level grunts at the start replaced with grunt prophets, Heretics now use a combination of covenant and human weapons, heretic brutes added to the level (model still in works for time being uses default model), Banshee sections now has grunts with human rockets its brutally hard but quite abit of fun dodging the rockets, if it proves too hard just fly to the end like 90% of the playbase does.
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5th level, restored juggernaut spawns, added increased flood biomass and bodies and weapons to the floodlabs tried to increase atmosphere, now start off with increased allies including brutes, half jaw now has a carbine so he no longer kills all your allies with a sword, first flood encounter now has combat forms drop from the ceiling, human weapons seemingly bugged and oneshot flood_combat forms, restored heretic spawn at bottom of elevator ride, after floodlabs friendly phantom drops off hunter allies. from then onwards level remains mostly unchanged.
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Sixth Level Player starts off with silenced smg and rocket launcher, Odst spawns increased, multiple enemy squads mixed up, after obtaining the tank covenant and heretic banshees will fly in and attack the player and each other, heretic banshees thru out the tank section with fly in to attack both player and covenant faction, Sniper section, increased jackal spawns with beam rifles and carbines, honour guards holding jackal shields will be present player can kill these enemys to obtain the jackal shield for use.
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Seventh level marine spawns at start of level increased, at the start of the level theres an easter egg hidden go nuts finding it. elite and grunt spawns adjusted with some honour variants, brutes added to sections, as the player progresses thru the level the honour guard present increases, in the underwater section heretics and covenant are fighting, after leaving the underwater section the last part of heretics for the mission are located, rest of level is mostly unchanged.
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INSTALLATION:
Place modded map into 
\steamapps\common\Halo The Master Chief Collection\halo2\h2_maps_win64_dx11, 

HAVE ANTICHEAT OFF, IF YOU RUN INTO CRASHING ISSUES MAKE SURE THE GAME IS IN ENGLISH I HAVE NOT INCLUDED SUPPORT FOR ALL LANGUAGES.